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Thread: Is my perfect game of EB possible?

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    Default Re: Is my perfect game of EB possible?

    My memory is a bit fuzzy on the subject, but that is probably due to the fact that it was 6 years ago, when I played with it years ago in EB 1.0, or EB 1.1. I found that around the 3200 / city / turn mark the Eleutheroi do not immediately get itself in massive debt, and actually do something. Prior to EB 1.2, the Money assistance scripts were rather basic. And I am not sure if the current iterations are as generous as they should be for the Eleutheroi for your purposes.

    It should be in the EBBS-script, under the money assistance section. If my memory has not abandoned the script should be something like this for the Eleutheroi:

    Quote Originally Posted by EBBS
    monitor_event SettlementTurnStart FactionType slave
    Quote Originally Posted by EBBS
    and not FactionIsLocal
    console_command add_money slave, 3200
    end_monitor
    (For some reason the quoting function does not work as intended.)


    This check runs for every Eleutheroi controlled city. So at the beginning of the game that amounts to about 400 000 Mnai. And that income will reduce as Eleutheroi cities get conquered. You can combine this with a treasury emptying script before then, so that the AI does not hoard money, nor has too little income to actually do something.

    One thread that discusses the issue of money scripts in earlier versions can be found here:
    http://www.twcenter.net/forums/showt...out-on-the-AI)

    But please don't take my word for gospel. I would suggest to Quintus that he runs a few tests (Casse auto-end turn), to see if the AI is doing things "right" (and that the Eleutheroi don't go through the roof or the floor in the factional financial rankings). Striking a balance will be a rather delicate affair. But it does seem doubtful that the AI will spend the Eleutheroi money in the most optimal manner. It could be "first come, first serve", and thus you may find Pergamon neglected while Ubar gets fully built up.

    Lack of replacements for dead generals is one of the most important reasons for the collapse of the "Eleutheroi Empire" from 230 BC onwards (that and the fact that they often cannot replenish their troops due to inadequate funds). As for recruiting AI general to replace the fallen governors, I have not tried that myself to be honest. It should be possible, but I have never tried to create a script for this purpose (and it is probably not easy to create one). The alternative would be to seriously nerf the AI's Command Stars.
    Last edited by d'Arthez; 04-11-2014 at 01:23.

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