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  1. #1
    master of the pwniverse Member Fragony's Avatar
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    Default Alien: Isolation

    http://m.youtube.com/watch?v=9lkh0-jPfxs

    Made by this obscure developer 'creative assembly' which none of us ever heard about.

    Too ambitious for it's own good? I really want this to be good, a single enemy that hunts you down the whole game, that can appear at any time, but that also learns from what you do. You are never safe. Sounds terrifying, hell yes. Can they actually make a big budget game where this works the whole time? I have already runned out of ideas if I would have to make it work 30 minutes. This could be the greatest thing ever, or a huge dissapointment.

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  2. #2
    Member Member Jarmam's Avatar
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    Default Re: Alien: Isolation

    From the very first second of the actual gameplay I was STOKED SENSELESS. This game looks absolutely horrifying if handled properly. The idea presented is perfect. Just... shut up... and take my money... please, daddy...

    I don't think I like how the Alien was shown in the video - strolling around, slowly, upright, in full lighting. I realize that by now the Alien is impossible to separate entirely from what everyone knows about it and what it looks like, but one of the genius strokes of Amnesia was how the game (crudely, but functionally) discouraged you from looking at enemies, particularly in light. If this game takes a few notes out of Amnesia's book of "handling death sequences" and "obscuring the enemy" I think I might fall a little bit in love.

    Stoked. Completely stoked. As you say, it could be a major flop, but this has the potential to be epic. And while I share your scepticism towards longevity I will say that games like Silent Hill and Amnesia (yes I like that game) has shown that you can keep a horror game solid for long periods of time. A way of doing it would be to let the Alien adapt new tactics as the game progresses, making the single enemy less "singular". Or via settings. I believe!

  3. #3
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Alien: Isolation

    Adore Amnesia, scariest game since the first Thief. Never been able to play it, I am an absolute coward and Amnesia was too scary. I kinda doubt that I can handle the Alien game, but I love the idea.

    The King Kong game has awesome death-sequences by the way.
    Last edited by Fragony; 04-12-2014 at 09:03.

  4. #4
    Infinite Jest Member easytarget's Avatar
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    Default Re: Alien: Isolation

    To me, it would quickly get tedious. The new of wandering around the ship catching all the Alien movie ambiance would wear off and I'd be left with an entire game made up of that initial experience. No thanks.

    Prediction: Will not escape the creative black hole that surrounds this IP.

  5. #5
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Alien: Isolation

    Quote Originally Posted by easytarget View Post
    To me, it would quickly get tedious. The new of wandering around the ship catching all the Alien movie ambiance would wear off and I'd be left with an entire game made up of that initial experience.
    Hear ya. Imho it all depends on how good the adventure-elements are, if it's a really good adventure-game where you have a nemesis always to be scared about because of what you just did it will be good. If it keeps repeating the same trick and expect us to be surprised it will suck. I wouldn't know how to make all of this work, quite the feat if they can make a good game out of this. Highly sceptical but at least it's original (well not really the Atari had a game with the same concept, scared the crap out of me). But they obviously spend a lot of money on it so they must think they are on to something.
    Last edited by Fragony; 04-12-2014 at 14:11.

  6. #6
    Infinite Jest Member easytarget's Avatar
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    Default Re: Alien: Isolation

    Did I miss release. is this thing out yet?

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