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  1. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Drop in battles

    Quote Originally Posted by easytarget View Post
    I think the game defaults initially to having drop-in checked, but in any case it's something you can set either way you like.

    The problem you are going to encounter is that there is no one out there sitting in a wait status to drop into a game taking the place as the AI in your battle.

    As for you being asked to be in one, that's not actually how it works, you have to go over to MP section of the game and select that you want to be made available to drop in, and then you just sit there waiting
    , hence the reason why it doesn't get done much, no one even when the game was new, was willing to be patient enough. I used to do it occasionally myself and enjoyed it, but the problem I ran into is everyone who allowed you to drop in either did it by mistake, in which case they immediately dropped out of the battle, or, they only let you in because they controlled an entire stack, and they stuck you with one unit of ash defending a citadel.

    Net it out: great idea, but CA needed to commit more resources to working out making it more intrinsically engaging for both sides to do it.

    Instead, in Rome 2 they gutted MP and left a mere shell of a game after promising they were going to do something special with it. CA has much to learn about under promising and over delivering, instead of the reverse, which is what they did in the case of Rome 2. Mgmt at CA would do well to think long and hard before they allow whoever handles their social media and marketing to ever touch it again. /end short R2 rant provided at no cost
    Not accurate, that bold part above. I remember checking off an option that I am willing to be a drop-in partner and then getting requests to join people's battles while I was playing my campaign. I did not have to sit in the multiplayer lobby. Joining drop-in battles from the lobby is another option though.

    The problem is that with the option to "be open to drop-in invites" the campaign slows down considerably. I guess, the engine is constantly looking for drop-in possibilities.

    As to desync issues: I do not remember encountering any in S2. I might have been lucky though. Got a few MP campaigns all the way to 100+ turns.
    Last edited by Slaists; 07-02-2014 at 19:51.

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