According to "Gameplay Provinces and Authority", public order will be determined entirely by troop numbers, governor abilities and the 'authority building.' The vast array of buildings intended to improve public order in EBI now serves only to increase the likelihood a character acquires certain traits. The EB team justifies this decision, claiming:
The argument is demonstrably specious, however. Firstly, building a temple should not be literally interpreted as constructing one actual temple. Instead, it represents government support for the religious classes - much like MICs aren't just barracks or stables. As a historical example, the Ptolemies poured funding into the powerful priesthood of Egypt to buy their loyalty - and it worked to a degree. Sometimes 'political rivals' are influential priests. Secondly, the cost-benefit factor leans towards not constructing 'trait' buildings. Unless a governor can be stationed in every city with enough to spare for the field, building a game field doesn't make any sense. The most probable consequence be a concentration of 'trait' buildings in a few key training settlements, which would crank out capable generals and governors like factories. That's not even close to realistic. In the real world, game fields do increase public order. Naturally, elements like taxes, food supply and security have a more significant effect; but once basic needs are met, entertainment is necessary to distract the people.Temples, game fields, and other such buildings that represent individual structures will no longer add public order bonuses (building a game field doesn't mollify political rivals in outlying regions).
In EBI, entertainment buildings obviated the ridiculous need to exterminate cities in late game to keep order. Under the proposed authority system, the only way to increase public order past a certain point would be to decentralize the government, drop taxes to low and garrison a huge stack of troops. The problem is (unless the system scales to population which is unlikely), the early game public order would be too high or the late game public order would be too low. The strength of the old system was that it allowed public order to increase for an exponentially increasing cost. It was balanced.
A possible solution would be to raise the price of 'trait buildings' and give them a minor bonus to public order. The old "Garrison" buildings should evidently return, since they represent an early police force distinct from field troops. It's also important to note that Authority buildings remove a big chunk of complexity form the game. They basically lump the opposition together into one big group while in reality, the opposition is generally divided into different factions. Entertainment buildings would fill this void. Some buildings would keep the common people happy while others would appease the elite: the Sabean "Ritual Hunts" comes to mind here.
Ultimately, I doubt that my objections will change anything. Especially if most of the balancing work is already done. If that's the case, I'll simply edit the building files myself and release it as a sub-mod for like-minded players.
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