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Thread: Re-Release Subject: An Europa Barbarorum II AAR, Roma

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  1. #1
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Of course not!

    Romans are represented by three rival families (Scipii, Brutii and Julii) who vie for power among themselves and over the Senate.

    Spoiler Alert, click show to read: 
    I am kidding of course, but the truth is that Romans do not use the Teutonic system and have normal family tree instead.
    Last edited by V.T. Marvin; 05-19-2014 at 05:52.

  2. #2

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Everything is looking GLORIOUS!
    Also great job with the AAR writing, Ailfertes

    Syntagma formation on walls, ouch!
    Last edited by LusitanianWolf; 05-19-2014 at 21:50.



  3. #3
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    I prefer the real and authentic look of this engine to the stylized web 3.0 looking Rome 2 with its new buildings and unit cards that remind me of a smartphone menu.

    I can only hope that when Rome II is fully moddable (as CA has promised) we can get EB 2.5 for RII.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  4. #4
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by Myth View Post
    I can only hope that when Rome II is fully moddable (as CA has promised) we can get EB 2.5 for RII.



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  5. #5

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Nothing like a lovely AAR to remind us of what it is we're waiting for! And it looks fantastic.
    ξυνòς 'Evυáλιoς κaí τε κτανéoντα κατéκτα
    Alike to all is the War God, and him who would kill he kills. (Il. 18.309)

  6. #6
    Member Member Paltmull's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by Brennus View Post

    Spoiler Alert, click show to read: 

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  7. #7

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    I like the UI. The Roman UI was the only one I didn't like in EB becasue of it's red, everywhere.

    If I understand correctly you removed the plalanx secondery weapon to avoid them to systematically switch to it and break their formation ?

  8. #8
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by Alcibiade View Post
    If I understand correctly you removed the plalanx secondery weapon to avoid them to systematically switch to it and break their formation ?
    That is correct.

  9. #9

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by V.T. Marvin View Post
    Of course not!

    Romans are represented by three rival families (Scipii, Brutii and Julii) who vie for power among themselves and over the Senate.

    Spoiler Alert, click show to read: 
    I am kidding of course, but the truth is that Romans do not use the Teutonic system and have normal family tree instead.
    That's ... disappointing. And unrealistic. What motivated the decision?

  10. #10
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by Rex Somnorum View Post
    That's ... disappointing. And unrealistic. What motivated the decision?
    the phalangites don't just switch to swords when the enemy gets past their sarissas. instead, they draw swords well before that. yeah, I know, it is dumb, but there's little that can be done for the time being.
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  11. #11

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Quote Originally Posted by Ibrahim View Post
    the phalangites don't just switch to swords when the enemy gets past their sarissas. instead, they draw swords well before that. yeah, I know, it is dumb, but there's little that can be done for the time being.
    OK, thanks for that information, very helpful.

    I really, really hate seeing a phalanx formation on a wall though. When EB2 is released, I'm never going to assault walled cities that have a phalanx unit as part of the garrison. Instead I'll just seige and wait for them to sally out. I think that's historically realistic, as phalanx units are so powerful when blocking a city street, that assaulting would be a bad idea anyway.
    Last edited by Titus Marcellus Scato; 06-27-2014 at 11:49.

  12. #12

    Default Re: Re-Release Subject: An Europa Barbarorum II AAR, Roma

    Those RTW portraits hurt my eyes. I wish we could use CK2.

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