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Thread: [HS] The Winter is Cold and Full of Winds

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    Default [HS] The Winter is Cold and Full of Winds

    Welcome to The Winter is Cold and Full of Winds

    ~Factions~
    House Lannister - joerock22
    House Tyrell - Axis Sunsoar
    House Bolton - Riverknight
    House Arryn - MrNoahSE
    House Greyjoy - Turkay98
    House Targaryen - ThePhenix
    House Baratheon of KL - OPEN
    House Frey - Mhaedros
    House Stannis - Rownage
    House Martell - Blackwolf
    House Manderly - TheBlackWolf

    Admin - SoulGamesInc


    Rules:
    • PM or VM the next player that it is their turn. You have 24 hours to play each turn before skip/sub
    • 1 turn peace (you may cross another players region, but must not end turn there or fight obviously)
    • No assassinations
    • No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Linkto known bugs, 2nd paragraph
    • No sailing from a blockaded port without first defeating the blockading ships,
    • Armies must not be hidden in ships inside of ports.
    • No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    • Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    • Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
    • Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
    • Heroic victories are banned
    • No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.
    • Princesses can steal generals only if there is 35% chance or greater
    • Buildings cannot be destroyed in these three situations: not owned them for three turns (home regions not included), an enemy army is 1T away, or if the settlement is under siege
    • 3 forts maximum per region per faction, with a minimum of 4 units in the fort to limit spamming
    Last edited by SoulGamesInc; 07-04-2014 at 23:22.

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