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Thread: [HS] Top O' The World

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    Default [HS] Top O' The World






    Lords and ladies! Peasants and serfs! All the world's a stage, and all the men and women merely players. Will you come out on top o' the world or be forgotten in the annals of history?!?!?!

    This HS will use the youngbloods submod!

    Factions

    House Lannister of Casterley Rock: PandaChef

    House Tyrell of Highgarden: Narsils_Shards

    House Stark of Winterfell: Guy

    House Arryn of the Eyrie: turkay98

    House Greyjoy of Pyke: Silenced Ape

    House Baratheon of Storm's End: ProtoKyzer

    House Baratheon of King's Landing: Dr Mac

    House Baratheon of Dragonstone: Lex Luther

    House Tully of Riverrun: Riverknight

    House Martell of Sunspear:Luume

    Admin: Axis Sunroar

    Rules

    Spoiler Alert, click show to read: 
    1) Turns to be completed within 24 hours of being notified

    2) Break any rule, abuse any bug and you will be punished. If you are unsure of something pm me or the admin.

    3) 2 forts per region per player with a minimum of 4 units per fort.

    4) Ships within a blockaded port are not allowed to move out without first defeating the blockade.

    5) When you upload a turn you must send a pm or vm to the next player.

    6) Ships in a port can not be used to hide armies. Armies that are defeated and withdraw to ships do not count as long as they are moved out at the earliest opportunity while still complying with rule 8.

    7) Pictures must be taken of all player vs player battles showing the odds and the outcome. Army composition and the flags of any units involved must not be edited.

    8) Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list.

    9) Heroic victories are banned, anyone who gets one must keep reloading until they get a different result.

    10) Players can not sally forth from a city or forts with the intention of losing. This includes using this to draw an army into a city and attack
    surrounding units.

    11) On turn 1 you can move your forces into enemy territory, however you cannot build a fort and can be attacked.

    12) You can not use princesses to steal enemy generals unless there is at least a 35% chance of success

    13) Gifted settlements must disband all but one unit.

    14) No assassinations allowed.

    13) No building destruction if settlement is at risk of being captured. Nor if the settlement has been held for less than 3 turns (except home regions).
    Last edited by Dr Mac; 06-09-2014 at 09:42.

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