Results 1 to 24 of 24

Thread: [HS]Youngbloods VI

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default [HS]Youngbloods VI


    After the success of Youngbloods V we decided to host another. This is an official hotseat by the TWC gaming staff to encourage more players to try out hotseating,
    it will be moderated by experienced hotseating staff namely myself and riverknight.


    This hotseat is intended for brand new hotseaters, true youngbloods! If you already play in another hotseat you will not be allowed to join. YBV players will be admitted after a few days, we will first try to fill it up with new players.


    Admin: Dux
    Co-Admin: Riverknight


    Players:

    Lannister: AdmiralThrawn
    Tyrell: zukazuk
    Stark: Emrys
    Arryn: PandaChef
    Greyjoy: Axis
    Renly: Rampton
    Joffrey: Rhaegal
    Tully: Invidiarum
    Stannis: theBlackwolf
    Martell: SilencedApe

    Rules:

    Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
    1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
    No destroying buildings in an under siege settlement. At all other times it is allowed.
    2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
    No assassinations
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Link to known bugs, 2nd paragraph
    No sailing from a blockaded port without first defeating the blockading ships,
    Armies must not be hidden in ships inside of ports.
    No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
    It is not allowed to kill enemy princesses or diplomats.
    Heroic Victories are not allowed.



    Keep in mind that westeros.org rules apply as usual, RP is very much encouraged. Everyone enjoys a good bantering Greyjoy and humorous Joffrey but stay polite with each other and dont start any flame wars. Player insulting will be dealt with swiftly and thoroughly, you get one warning before being kicked out and possibly face forum penalties.

    Don't hesitate to contact me or any other Gamingstaff member should you have any questions or problems.
    Last edited by Duxx; 05-30-2014 at 14:16.

  2. #2
    Last edited by Duxx; 05-29-2014 at 22:24.

  3. #3

    Default Re: [HS]Youngbloods VI

    I'm Tyrell and have same name.

  4. #4

    Default Re: [HS]Youngbloods VI

    Same name.

  5. #5

    Default Re: [HS]Youngbloods VI

    Same name, Theres a problem with the upload on media fire?

  6. #6

    Default Re: [HS]Youngbloods VI

    Ramton left so sub him please.

  7. #7

    Default Re: [HS]Youngbloods VI

    Quote Originally Posted by Rampton View Post
    Same name, Theres a problem with the upload on media fire?
    Yes it is was a wrong link, here is the correct one.

    http://www.mediafire.com/download/lt...I_Renly_24.sav

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO