The youngbloods files linked in the op are enough you don't need the original westeros mod. Just download the youngblood files and put them in medieval/mods.
The youngbloods files linked in the op are enough you don't need the original westeros mod. Just download the youngblood files and put them in medieval/mods.
Will do. Should I remove the Westeros mod itself? I doubt there'd be any conflict.
I have some questions about the game and rules:
#1: How do we win? By standard GC victory conditions via province conquest?
#2: This is a free for all and we do our diplomacy as we see fit, right? Is allied victory allowed or not?
#3: "There is a 1 turn peace- This includes not being able to build a fort in enemy territory" - this means we can't do offensive actions on turn 1 or am I missing something?
#4: We usually use the @ symbol to ping people instead of sending PMs here. It's a system I asked to be implemented to specifically make hotseats go smootehr.
#5: I find it that using the .org file uploader is more convenient, as the files stay there forever. If we want to revisit a specific turn it's easier to dig the file out. The only thing you must remember is to archive the save file before uploading it to prevent any corruption.
#6: Would you guys be interested in starting a hotseat in SS or another mod? We also like playing the Kingdoms expansions around here, It'd be fun to start up a new Britannia or Teutonics game. As far as lead battles is concerned, SS and the Kingdoms expansions all work well with them.
Last edited by Myth; 05-30-2014 at 10:19.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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No need to remove the westeros mod, but you can do anyways. The youngbloods mod is standalone
1. The winning faction must either conquer all territories or have all living lords bend the knee to them.
2. It is a free for all and as with a game of thrones backstabbing may take place (I rarely do it, but it's fun :P). Alliance victories aren't allowed, all remaining lords must declare for one king in the end who will be declared winner.
3. You can move into enemy territory but in doing so are vulnerable to being attacked on turn 1 (As seen in Tag team HS and others in twc). In summary: You cannot build a fort in enemy territory, nor attack any enemy units in enemy territory. However if any unit enters your land on turn 1 you can attack them :) If you want me to give an example I shall do if it isn't clear enough.
4. We shall use that then, although these rules have been taken from a twc forum and us twc'ers will need time to adjust :P
5. It depends on people's preferences, sometimes the uplaoder on twc didn't work for some people
6. SS wasn't popular on twc (I myself love it though and would be interested in playing some, although I will have to see how much time I have free), lead battles in SS only really works against AI. I wouldn't like to see somebody take a fortress with a stack in with 2 crossbow militia and a GB xD
Hope that's been helpful ^^ feel free to PM me if you want to know more :)
If stark is free and no one else wanna play as them, i would love to try :)
Technically I think I claimed Greyjoy before Soul did. But I won't make a fuss, as long as you give me Joffrey. I've never tried them before, so I'll give it a shot.
Wow, units are expensive. 5000 gold for some ironborn guard? And considering that we can't upgrade settlements nor build new ports, how do we make money? Do we all go for the gold mines a certain blond haired family owns?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
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