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    Default [HS] Youngbloods IX

    TWC Staff Presents




    Since a Youngbloods hotseat hasnt opened in a while and we are seeing a new wave of Youngbloods I have decided to open up a hotseat intended for New Players. This is a drive made by the TWC to encourage more players to try out hotseating,
    it will be moderated by experienced hotseating staff.


    Admin: Ice Eyes
    Co Admin: Emperor of Hell

    Download link: http://www.twcenter.net/forums/showt...-(01-04-2012)) for the mod, its Westeros: total war with some minor tweaks for hotseating.
    To install, simply extract into your Medieval II Total war/mods folder and you should be good to go. USING THE YOUNGBLOODS FILES!

    I suggest you download and install fraps its free and easy to use. You will need it to take screenshots of the battles to come.
    Furthermore, its a good idea to read this: http://www.twcenter.net/forums/showt...a-Hotseat-Game a little quickguide for hotseating made by Dux. It will tell you the basic of how its done and give solid beginner tips

    Players:


    Lannister: Alperozcanli6
    Tyrell: comkiddo replaced by friendofthepeople
    Stark: ThePhenix
    Arryn: ForBalin replaced by Narsils_Shards Turn 22
    Renly: Luume
    Joffrey:Tyler5656
    Tully: DrakeRox
    Stannis: Silenced Ape
    Martell: irishviking5

    Rules:

    Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
    1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
    Destroying buildings is not allowed if the settlement is under siege or a far superior army is one turn away from the settlement. ( turn 1 excepted )
    2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
    No assassinations
    No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Linkto known bugs, 2nd paragraph
    No sailing from a blockaded port without first defeating the blockading ships,
    Armies must not be hidden in ships inside of ports.
    No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
    Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
    Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
    Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
    Heroic victories are banned
    No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.



    Keep in mind that TWC rules apply as usual, RP is very much encouraged. Everyone enjoys a good bantering Greyjoy and humorous Joffrey but stay polite with each other and dont start any flame wars. Player insulting will be dealt with swiftly and thoroughly, you get one warning before being kicked out and possibly face forum penalties.

    Dont hesitate to contact me or another person of the WTW gaming staff should you have any questions or problems.
    Last edited by Ice Eyes; 06-12-2014 at 01:28.

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