Results 1 to 30 of 34

Thread: [HS] WRM Kings and Kingdoms [Finished, Stark Won]

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default [HS] WRM Kings and Kingdoms [Finished, Stark Won]

    This Hotseat the submod Westeros Realms Mod version 0.30


    Admin: DrakeRox
    Co-Admin : Luume

    - Factions and Players:

    House Lannister: Maligantz
    House Tyrell: Dead
    Kingdom of the North: vozd
    House Frey (Betrayed by Stark Turn 1): Dead
    House Arryn: Silenced Ape
    Kingdom of Iron: Open
    King Joffrey: Dead
    King Stannis: Open
    House Martell: SoulGamesInc

    Rules:

    Spoiler Alert, click show to read: 

    • PM the next player that it is their turn.
    • You have 24 hours to play your turn. Unless otherwise notified after those 24 hours it is an immediate skip, we want this to be quite fast (of course a sub or extension will get more time)
    • If you are skipped three times in a row (unless there is a reason) then will find another player
    • 1 Turn Peace ( you may cross another players region, but not end the turn there or fight. )
    • 2 forts per player per region and all forts must be garrisoned by at least four units
    • No assassinations
    • No princess may steal a general if the chance is less than 30%
    • No bug Abuse! If you think someone has used a bug report it here and the admin shall look in to it....
    • No sailing from a blockaded port without first defeated the blockading ships
    • Armies must not be hidden in ships inside of forts
    • No sallying forth in a siege to deny your besieger the opportunity to sack your settlement
    • No destroying buildings in a settlement which is under siege or has not been yours for less than three turns (initial settlements excepted)
    • Post pictures of battle odds, involved armies, their banners and the results
    • Settlements gifted should disband all units save one. You cannot gift a settlement if is under threat (an enemy army within sight) or is on the border of an enemy faction.
    • If an army is defeated, it cannot move next turn, the exception being a reinforcing army in defense.
    • Heroic victories are not allowed. You must reload until you get a different result or the battle cannot take place

    Last edited by DrakeRox; 06-06-2014 at 17:00.

  2. #2

    Default Re: [HS] WRM Kings and Kingdoms


  3. #3

    Default Re: [HS] WRM Kings and Kingdoms

    The Arbor and Oldtown taken with overwhelming odds...
    Lannister Up! - http://www.mediafire.com/download/82...nnister_30.sav

  4. #4

    Default Re: [HS] WRM Kings and Kingdoms

    I'll play tomorrow !!

  5. #5

    Default Re: [HS] WRM Kings and Kingdoms

    I have same name.

  6. #6

    Default Re: [HS] WRM Kings and Kingdoms

    bump

  7. #7

    Default Re: [HS] WRM Kings and Kingdoms

    Tick tock


    Sent from my iPhone using Tapatalk

  8. #8

    Default Re: [HS] WRM Kings and Kingdoms

    Can i take Lannister if its available?
    And if yes where can i download this mod or is it a current one with a different name?
    Last edited by Maligantz; 06-04-2014 at 19:37.

  9. #9

  10. #10

    Default Re: [HS] WRM Kings and Kingdoms

    Florent player broke several rules on his last turn so we'll need a replay, please use this save - http://www.mediafire.com/download/xb...Martell_29.sav

  11. #11

    Default Re: [HS] WRM Kings and Kingdoms

    What rules?, just curious since the only thing he's got to do is lay siege to AI. :p
    EDIT: Seriously, Turn 29. I only stayed in this HS because it's almost finished lol.

    I'm sorry but i have better things to do right now, it'll be later or tomorrow.
    Last edited by SoulGamesInc; 06-06-2014 at 17:26.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO