This is a drive made by the GS to encourage more players to try out hotseating,
it will be moderated by experienced hotseating staff, so if you're new here feel free to pick a faction!
Here's the link for the mod that will be used, it's the enhanced 0.53 with some minor tweaks for hotseating : YOUNGBLOODS SUBMOD
To install, simply extract the file into your Medieval II Total war/mods folder and you should be good to go.
I also highly suggest the reading of this guide made by Dux : [FAQ] Hotseat Starter Guide
Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
Destroying buildings is not allowed if the settlement is under siege or a far superior army is one turn away from the settlement. ( turn 1 excepted )
2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
No assassinations
No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Linkto known bugs, 2nd paragraph
No sailing from a blockaded port without first defeating the blockading ships,
Armies must not be hidden in ships inside of ports.
No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
Heroic victories are banned
No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.
No surrounding of an army solely to deny a retreat, resulting on killing the army.
No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Not allowed to kill agents(princesses or diplomats) by surrounding them.
The admin's decision is final and must be respected.
Keep in mind that universal rules apply as usual, RP is very much encouraged. Everyone enjoys a good bantering Greyjoy and humorous Joffrey but stay polite with each other and dont start any flame wars. Player insulting will be dealt with swiftly and thoroughly, you get one warning before being kicked out and possibly face forum penalties.
Dont hesitate to contact me or another person of the WTW gaming staff should you have any questions or problems.
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