Dawn Age of Westeros
A King of Rivers and Hills Submod
Hi all I have decided to open up new reserved King of Rivers and Hills Hotseat Containing, hand selected players from the Incredible Westeros Community. Each player will have the opportunity to take one of the playable factions to dominate the World of Westeros. Players will be randomly given a faction not of the their choice and by eliminating Bolton and Yroonwood hoping to move the Hotseat along a lot quicker!
***Lore***
This mod will be set in the time of the petty Andal and First-men kings of Westeros. Over 1000 years before Aegon the Conqueror's Landing.
You'll have:
- The last First-men King of the Riverlands fighting a desperate battle versus the surrounding Andal Kingdoms. The King of River and Hills is desperately fighting to keep his faith, his customs and his people alive.
- The Boltons and Starks fighting over dominion of the North.
- Yronwood, Dayne and Martell battling over Dorne.
- House Hoare leading a Golden age of the Ironborn, the ironmen could rightfully claim that "wherever men can smell salt water or hear the crash of waves," his writ ran
***Link to the Submod***
http://www.twcenter.net/forums/showt...ATCH-RELEASED!
***Winning Conditions***
Dominate Westeros, whether is be that all houses are sworn to you, you conquer everyone or you become too powerful that I see fit that nobody can match you
AdminUriyaca and Co-Admin Tbd
***Factions and Players***
House Lannister, the Kingdom of the Rock, King Lancel Lannister- Dux
House Gardner, Kingdom of the Reach, King Gyles Gardener- Korpskog
House Stark, Kingdom of the North, King Beron the Halfling- Axis Sunsoar
House Arryn, King of the Mountain and the Vale, Kinf Osgood Arryn- Rhaegal
House Hoare, Kingdom of Iron Isles, King Qhored Hoare- Stannis the Mannis
House Durranion, Kingdom of the Stormlands, Alessander Durranion, Stormking- TheGreatBastard
House Mudd, the Kingdom of Rivers and Hills, King Tristifer IV- Defeated
House Yroonwood, the Kingdom of Dorne, King Anderas Yroonwood- Alrichwell
***Rules***
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
- Destroying buildings is not allowed if the settlement is under siege or a far superior army is one turn away from the settlement. ( turn 1 excepted )
- 2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Linkto known bugs, 2nd paragraph
- No sailing from a blockaded port without first defeating the blockading ships,
- Armies must not be hidden in ships inside of ports.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Heroic victories are banned
- No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.
I like to thanks Matto16 for his help and Dux for his Great Submod
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