First Men Paul Revere has seen two lanterns on the Hightower of Oldtown, the Andals are Coming by sea he said. Embrace yourself! (yes, I know this is stupid, I just didn't have any other idea for a title)
Admin: Stannis the Mannis
Co-Admin: Luume
Hotseat leader: Korpskog
Map updates:
Spoiler Alert, click show to read:
Map updates will be updates every 5 turns
Turn 5:
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Players and factions:
Spoiler Alert, click show to read:
Lannister: Stannis the Mannis Replaced by Joerock22 on turn 1
Gardener: Axis Sunsoar
Stark: Dr. Mac
Arryn: Uriyaca
Hoare: Mhaedros
Stormkings: Themzr
Mudd: completenoob
Yronwood: SoulGamesInc
Bolton: Korpskog
Martell: Jemdkyl
Rules:
Spoiler Alert, click show to read:
1. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
2. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Garrison disbanding bug: no disbanding a garrison of a settlement to deny your enemy of sacking money
Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:
Spoiler Alert, click show to read:
The bug: a defeated army whom CAN fit a fort, enters it, and then leaves it, making it posssible for the enemy to attack again and again until nothing remains of that army .
What is supposed to happen is the defeated army who can fit the fort, enters it and stays there. Making it impossible for the enemy to attack again and again
Why it happens: a retreated army, and you can test it yourself, will never retreat to one of an enemy's ZoC squares. Because of this, when this situation happens (example):
A lannister army is adjacent to a fort. An enemy army (Stark for example) lands on one of the fort's ZoC squares, and then attacks the Lannister army. The lannister army retreats to the nearest safe location, like the AI always does. He attempts to retreat to the fort
He reaches the fort and enters it. But a problem- the retreating army is adjacent to the Stark's army ZoC square. The Lannister army is forced to leave the fort and pops up beside it. This bug happens only in forts, not in towns\castles
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
If the settlement is under siege
A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. 4 units per fort
6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
9. The recruitments of spies\assasins and their use is prohibited
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one to keep public order.
15. One turn peace for everyone *exception: attacking a faction that comes before you in the turn order
An hostile act who breaks the 1 turn peace rule is one of the following:
Attacking an army\force of another player
Blockading a port
Besieging a settlement
Marching on lands of a faction you do not have a Military Access agreement with
16. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
17. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
18. In case someone preforms a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more then half the players agree then that rule will become valid immediately.
19. No heroic victories
20. You are no allowed to sally out and be defeated in the purpose of separating armies- in all other cases this is allowed
21. Agents of any kind can only be killed if a the player owning that agent had ended his turn with the agent sitting on enemy soil.
22. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat
I have to drop out of a few games due to a lack of time. I almost kept this spot but i'll be keeping the TagFinal in it's place. :p
I'll be making a recruitment video on my channel in the hopes that we can fill these spots quickly, along with trying to fill some unrelated spots in other threads.
Since Jem quit his position as Martell, we will need a new Martell as well as a new Bolton. I am hoping that maybe Gardener can sub Martell as he is his only ally?
I don't really know what the hell is going on with Mhaedros right now, he doesn't have an org account and he hasn't been online on Steam for the past 2 days. He also hasn't played his turn in TTK yet
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