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Thread: [HS] Too Many Kings

  1. #1

    Default [HS] Too Many Kings

    Welcome to Too Many Kings

    Admin: SoulgamesInc
    Co-admin: N/A

    ~Factions~
    House Lannister - Silenced Ape
    House Tyrell - Dawn
    House Stark - Guy
    House Arryn - ProtoKyzer
    House Greyjoy - Axis Sunsoar
    King Renly- DrakeRox
    King Joffrey- AdmiralThrawn
    House Tully- Joerock22
    King Stannis- vozd
    House Martell - themzr

    Rules:
    • Forts require atleast 4 units inside!
    • You have 24 hours to take your turn, another 24 hours can be given upon request.
    • 1 turn peace! Do not cross anyone's borders unless they are your ally or your units were there to begin with.
    • Do not use bugs to your advantage, if you think someone has used a bug tell the admins and he will look into it.
    • Do not destroy buildings if the settlement is under siege or if there is a risk of a siege.
    • You are not aloud to surround an army to deny it's retreat.
    • PM or VM the next player after you have uploaded your turn.
    • Post pictures of battle odds and results.
    • No assassins.
    • Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    • No sailing from a blockaded port without first defeating the blockade
    • Settlements gifted should disband all units, except for one to keep public order.
    • It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    Last edited by SoulGamesInc; 05-31-2014 at 14:40.

  2. #2

    Default Re: [HS] Too Many Kings

    I'm still playing !!

  3. #3

    Default Re: [HS] Too Many Kings

    I'm still me. Hello! :)

  4. #4

    Default Re: [HS] Too Many Kings


  5. #5

    Default Re: [HS] Too Many Kings

    Just checking in.

  6. #6

    Default Re: [HS] Too Many Kings

    Sup yall!

  7. #7

  8. #8

    Default Re: [HS] Too Many Kings

    im here!

  9. #9

    Default Re: [HS] Too Many Kings

    Member thankful for this post:

    themzr 


  10. #10
    Sword of the Morning Member Dawn's Avatar
    Join Date
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    Default Re: [HS] Too Many Kings

    Here

    Gesendet von meinem D5503 mit Tapatalk

    "However long the night, the dawn will break."

  11. #11

    Default Re: [HS] Too Many Kings

    Arryn up!
    Attached Files Attached Files
    Last edited by Guy; 06-04-2014 at 23:10.

  12. #12

  13. #13

  14. #14
    Sword of the Morning Member Dawn's Avatar
    Join Date
    May 2014
    Location
    Starfall
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    Default Re: [HS] Too Many Kings

    Sun House taken, but Habour etc. is destroyed. Is that normal?Click image for larger version. 

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    Joffrey up BH_Joffrey_16.zip

    "However long the night, the dawn will break."

  15. #15

    Default Re: [HS] Too Many Kings

    I'm guessing you sacked the settlement. My understanding is that buildings aren't normally destroyed if one simply occupies a settlement.

  16. #16
    Sword of the Morning Member Dawn's Avatar
    Join Date
    May 2014
    Location
    Starfall
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    Default Re: [HS] Too Many Kings

    I had the port blockaded last turn, so it must have been there last turn. Destroying buildings while under siege is forbidden, isn't it?

    Gesendet von meinem D5503 mit Tapatalk

    "However long the night, the dawn will break."

  17. #17

    Default Re: [HS] Too Many Kings

    Buildings are destroyed if you exterminate. Sacking only tends to damage buildings, and they can be repaired. :p

  18. #18
    Sword of the Morning Member Dawn's Avatar
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    Starfall
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    Default Re: [HS] Too Many Kings

    Sorry, my mistake. If I "maintain local elites" everything's there. Somehow sacking destroys the harbour.

    "However long the night, the dawn will break."

  19. #19

    Default Re: [HS] Too Many Kings

    I've seen a UI bug in the past that makes the port seem to disappear, but it remains in the buildings tab and can still be used etc.

  20. #20

    Default Re: [HS] Too Many Kings

    I'm getting tired of this HS, so it you could look for a replacement that would be great.

    Martell up!

    http://www.filedropper.com/bgmartell16

  21. #21

    Default Re: [HS] Too Many Kings

    Tully!
    http://www.filedropper.com/bgtully17
    Garlan is dead, siege on Brightwater Keep has been lifted and the blockade of oldtown is done. Pics up tomorrow
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    Last edited by themzr; 06-13-2014 at 02:59.

  22. #22

    Default Re: [HS] Too Many Kings

    Stannis, if you're not going to post screenshots of a battle, please at least mention it in your post. I almost didn't realize that Clement Piper was prohibited from moving this turn.

    Three Stannis/Renly scout units are defeated on my lands. Screenshots available upon request.

    Stannis up:
    https://drive.google.com/file/d/0BwL...it?usp=sharing

  23. #23

    Default Re: [HS] Too Many Kings

    ....more + the martell ship. Im not gonna make another post and spam the thread because of this stupid website's upload limit
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  24. #24

  25. #25

    Default Re: [HS] Too Many Kings

    Gah! That's no little skirmish! Arryn lost over 1,000 men. Darn it all.

  26. #26

    Default Re: [HS] Too Many Kings

    I'm really sorry. I played but forgot to upload >.<

    Stark - http://www.mediafire.com/download/7w...H_Stark_17.sav
    Last edited by DrakeRox; 07-01-2014 at 00:04.

  27. #27

    Default Re: [HS] Too Many Kings

    We've returned to TWC. All saves must be posted HERE from now on.

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