Welcome to Too Many Kings
Admin: SoulgamesInc
Co-admin: N/A
~Factions~
House Lannister - Silenced Ape
House Tyrell - Dawn
House Stark - Guy
House Arryn - ProtoKyzer
House Greyjoy - Axis Sunsoar
King Renly- DrakeRox
King Joffrey- AdmiralThrawn
House Tully- Joerock22
King Stannis- vozd
House Martell - themzr
Rules:
- Forts require atleast 4 units inside!
- You have 24 hours to take your turn, another 24 hours can be given upon request.
- 1 turn peace! Do not cross anyone's borders unless they are your ally or your units were there to begin with.
- Do not use bugs to your advantage, if you think someone has used a bug tell the admins and he will look into it.
- Do not destroy buildings if the settlement is under siege or if there is a risk of a siege.
- You are not aloud to surround an army to deny it's retreat.
- PM or VM the next player after you have uploaded your turn.
- Post pictures of battle odds and results.
- No assassins.
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
- No sailing from a blockaded port without first defeating the blockade
- Settlements gifted should disband all units, except for one to keep public order.
- It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
Bookmarks