Welcome to The Winter is Cold and Full of Winds
~Factions~
House Lannister -
joerock22
House Tyrell -
Axis Sunsoar
House Bolton -
Riverknight
House Arryn -
MrNoahSE
House Greyjoy -
Turkay98
House Targaryen -
ThePhenix
House Baratheon of KL - OPEN
House Frey - Mhaedros
House Stannis - Rownage
House Martell -
Blackwolf
House Manderly - TheBlackWolf
Admin - SoulGamesInc
Rules:- PM or VM the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace (you may cross another players region, but must not end turn there or fight obviously)
- No assassinations
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Linkto known bugs, 2nd paragraph
- No sailing from a blockaded port without first defeating the blockading ships,
- Armies must not be hidden in ships inside of ports.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat )
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- Heroic victories are banned
- No watchtower spam to prevent forting, admin will be the one to decide if it is or not so dont risk it.
- Princesses can steal generals only if there is 35% chance or greater
- Buildings cannot be destroyed in these three situations: not owned them for three turns (home regions not included), an enemy army is 1T away, or if the settlement is under siege
- 3 forts maximum per region per faction, with a minimum of 4 units in the fort to limit spamming
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