Rules:- PM or VM the next player as you post your turn on the thread so the game moves as swiftly as possible.
- If you know you will miss your turn; nominate a sub and provide them with your password. If you miss your turn and haven't nominated a sub, you'll be skipped.
- Heroic victories are not allowed unless the same outcome is reached three consecutive times (save and load), the Admin always checks this to be sure.
- No bug abuse! When you think someone has used a bug report it here and the admin (me) will look into it. A list of common bugs and exploits can be found somewhere in this forum, but I feel rather lazy atm so look for it yourselves
- No sailing from a blockaded port without first defeating the blockading ships.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Minimum of 4 units per fort, 4 forts/province
- Post pictures of battle odds, and results.
- If any army of yours gets defeated, it shan't move next turn. If a defeated army of yours retreats to a settlement, you are not allowed to sally or in any way use the defeated units. Exception: Reinforcing armies in defense, when based on forts or settlements, even if defeated, don't lose movement points.
- You can kill agents by surrounding them with troops, so use your diplomats/princesses wisely.
- No surrounding of an army solely to deny a retreat, resulting on killing the army.
- Prisoners cannot be ransomed after battle. Release or execute.
- Not allowed to spam watchtowers to prevent forting.
- Not allowed to to lure the attacker into the fort by disband/suicide sally to set up a trap.
- Not allowed to besiege a fort solely to deny the besieged army from participating in battles (with enemy forces next to the fort).
- Not allowed to sally from forts (except for sieges lasting longer then 1 turn) unless victory or draw is achieved.
- No repeated attacks on 'yoyo/fort buged armies'. You can see when this bug accures, as the enemy army enters the fort and then leaves it.
- No assassinations or sabotage. No recruiting of assassins allowed.
- Not allowed to recruit spies.
- Settlements gifted should disband all units save one.
- No building destruction. Burning down everything is a 'cheap' source of gold, and feels rather weird. Not that I never do it or anything, but I'd make it a rule in my hotseat.
- No adoptions; use your characters with caution. No marrying your noble ladies to randomly generated characters either; nor adopting generals after you win a battle with no leader; Named characters you start the game with, CAN be adopted (for example, Jonos Mallister, who is not a family member at game start, but is still a character; same for Raymund Vance and others).
- If the ruling house changes, the player must change as well ; for example, if both Starks die, and some bloke from another house rises to power... whoever played House Stark previously would have to resign and give the spot to someone else.
- No using of princesses/noble ladies to steal generals! Would you marry off your daughters to a sworn enemy? No? Me neither, you see
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