ye meant those
Test 5 with me commanding the Rhomphaiaphoroi
2 Rhomphaiaphoroi vs 4 hoplitai (cost: 2899 upkeep: 725 vs cost: 1367 upkeep: 342 for a single unit)
241 vs 649: 535 kills and 87 losses
2 hoplites cost slightly less than 1 Rhomphaiaphoroi to recruit and also slightly less upkeep. To balance this out i gave all 4 hoplites +1 attack upgrade, this basically made the recruitment cost completely equal in multiplayer. The fight was pretty straight forward, i had both Rhomphaiaphoroi charge 2 hoplites, which got pretty easily massacred and the fight was over pretty quick, the general didnt die but routed as one of the first. I also tried with 1 Rhomphaiaphoroi vs only 2 hoplites, this was alot closer, but still the Rhomphaiaphoroi won with about 40 units left.
Test 6 with me commanding the hoplitai
2 Rhomphaiaphoroi vs 4 hoplitai (cost: 2899 upkeep: 725 vs cost: 1367 upkeep: 342 for a single unit)
649 vs 241 : 153 kills and 492 losses
The ai did a significantly worse jobs in using these units somehow. But they still managed to win. I engaged with 2 hoplites head on and with 2 coming from both flanks. The ones that charged head on got massacred while the flankers stayed relatively intact. At around 20 units left my general unit lost his life and broke. The other center hoplite unit also broke at around 15. The flankers broke around 60 or so, but there were still about 90 Rhomphaiaphoroi left and only about 120 hoplites. so the Rhomphaiaphoroi wouldve won anyway.
just discovered a gem of an elite unit
Test 7 with my in charge of the Cordinau Orca:
3 Cordinau Orca vs 7 hoplitai (cost: 3151 upkeep: 788 vs cost: 1367 upkeep: 342 for a single unit)
364 vs 1135: 914 kills and 124 losses
Balanced them similarly to the epilektoi with at 1/2,5. Which is slightly in favor of the hoplitai. The cordinau orca did a much better job than the epilektoi though. Their stats are simply amazing at 15 attack 30 defense and they were at 30% losses while the hoplitai had suffered 70% losses already. At this point the general died and it caused a rout which later rallied. I dont think it mattered too much, the cordinau had already won. I think the ai did a poor job at engaging though and if they werent so clumsy the cordinau wouldve suffered more losses for sure. But not over 200 i think, perhaps not even over 150. Amazing unit.
another gem
Test 8 with my in charge of the kluddargos:
2 Cordinau Orca vs 6 hoplitai (cost: 3109 upkeep: 777 vs cost: 1367 upkeep: 342 for a single unit)
243 vs 973: 813 kills and 100 losses
1 kluddargos tied down 3 hoplites each and chewed through them. They were at 40% losses when the hoplitai were at 80% and the enemy general died. All were routing not much later. They took on 6 hoplites with ease and may have been able to even take down 7. Which i think says enough about their strength and cost-effectiveness. Ofcourse the hoplites are heavily armoured and the kluddargos have an armour piercing bonus, probably haploi wouldve done better relatively.
well maybe its my game, and there is something wrong with it (would be strange cuz clean install)
but for me alot of elites are beating levys and regulars both actually winning the battles and being more cost-effecienct. elites are winning even when its a single elite vs 2 regulars or so, but do significantly better when its 2 elites vs 4 regulars or so. also they get increasingly better when the unitsizes dwindle, because of diminishing returns.
some elites are not much more cost effective than regulars, but some are alot more, even in the open field. Notable names are: Gaesatae/tindonatae, the Dosidataskeli/TAB/Dubosaverlacica, the cordinau orca (solduros/rycalawre/hypaspistai have similar stats but have a secondary spear, which screws them up), kluddargos, all roman elites (not so much because they have amazing stats, but because they are amazingly cheap for their stats and unitsize), any horse archer elite. i havent really tested cavalry, but horse archers pwn all, and armored horse archers pwn unarmored horse archers.
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