Yes, I'm in :D
Yes, I'm in :D
I m here !!
Excellent, Riverknight will also join.
I'm modding the campaign script and the descr.strat to give to the future admin to create the skip a few save.
Once I define all the changes I'll post them here along with the 2 files.
so just 7?? i guess if we wait just a little bit we will have 2 more.
anyway i m still not decided how and when i have free time.. yeah ok i will do that later. just dot rush things up!
Well I would really love to have a battle with some good TWC players in a SS Late Eara game. But I'd also like to help you admin it. I'll volunteer for now, being the host and a moderator and all. To get the first (non Westeros) HS going. For later games, perhaps I can play as well.
As for specific VCs, we have quite a number of such games here. One is the active Clash of Gods series (you can see the thread here on the top of the posts in the TR), where we pit Catholics vs. Muslims and we vie for control over certain key settlements. The other one is my own idea Vikingetid, which is very specific but did not start due to an inconsistent player base.
So then, since you have more experience with autoresolve battles in SS, how are unit types ranked by performance in a HS? My experience shows that certain archer and cav troops perform very well, certain infantry suck etc. but the rules are not as set in stone as in regular M2 or Kingdoms, where the biggest, most heavily armoured and conditioned troops win in autocalc.
Also, regarding your contested battles idea for this game, you must set up some MP rules beforehand. Otherwise someone will just spam horse archers and a non HA faction will be cleaned . Same with heavy cav like Scholarii.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Actually i really have some requests in order to simplify things in this HS:
1 only autoresolve
2 all AI factions turn to rebels
3 no pope and mongols
i m guessing you really know what was the big deal , you can become a superpower with a diplomat in no time.
It sounds interesting. Welcome to the Throne Room Invicta. I do know you, you're hailed as one of the better players over at the TWC. We had an argument about the way autocalc works for SS (as I didn't know they changed it so much compared to vanilla) back in the day.
Cheating on the .org is not tolerated. We aim for fair play. The administrator of a hotseat game can force a replaying of a turn, but anything that needs more strict enforcement (like the punishments you are mentioning) will probably need to be handled by myself or Nightbringer and we will talk with the player in question. Repeated offenses will be punished on a moderator level (not game admin level), and if the cheating is severe then an outright ban from this subsection will follow, as I have done on several occasions already in my time as a mod.
I like your ideas about the game. I would like to see @SilverShield join this, he will give you one hell of a fight. I am not up for these strict play times however - my schedule does not permit it. I also doubt my ability to free up time when it is convenient for the other party as well for a MP game, though I do like the sound of it and it will give factions like Portugal a fighting chance.
Why aren't you up for being the admin? Or do you wish to play in the game as well? Also, what do admins over at the TWC usually do apart from pw resets, skipping, punishments, checking for cheating etc?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
Like totalwar.org on Facebook!
I'm playing, so I don't want to have the admin pswd.
Also the way I manage the HS, it's a lot of work (I fill the opening posts of the HS with map updates, a section for public diplomatic deals continuously update as also a "history of wars" section).
About the admins: well they do what you say mostly, although in my HS, depending on the availability of the external admin, he may issue a set of mission and rewards to make the game more interesting. Also he may issue secret objective for the campaign to be fulfilled in order to win. In one of my HS, Jiub as admin did a fantastic job in that regard (we needed to hold 3 city and destroy a certain secret faction to win plus another condition which I do not recall).
About cheating: there'll be little chance of cheating(due to the way things are set up)
In any case, I think you might be a bit confused by the fact that you have -normally at least- much fewer rules to respect. In TWC HS, there's a lot of rules to respect (some of which might be easy to break without any will to do that intentionally, particularly when you play more than one HS with different set of rules). Sometimes it's hard to tell if players break those rules intentionally or not.
So in any case the admin of the HS will make sure that no one profit from breaking the rules,whether this is done intentionally or not.
If you want to get a better idea of what I'm saying you can have a look at this thread:
http://www.twcenter.net/forums/showt...-Championship)
If you take a quick look at the rules you can see how many they are.
Last edited by sonnet; 06-16-2014 at 19:21.
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