Quote Originally Posted by yuonyuon View Post
Actually i really have some requests in order to simplify things in this HS:

1 only autoresolve
2 all AI factions turn to rebels
3 no pope and mongols

i m guessing you really know what was the big deal , you can become a superpower with a diplomat in no time.
1-Yes it will be auto-resolve only
2&3: do not worry about the Mongols. They'll be made balanced by removing the reinforcement script in the campaign script.
I'm already testing it as we speak, and without reinforcements they're pretty weak actually even if they started with 6 good armies.
Pope won't be eliminated as I intend to keep crusades/jihads. As you know, they play limited role (1 crusade/jihad army per faction max, and orthodox/pagans can't be attacked) in the HS I manage, but still is a nice option to have for the player as also something to worry about.
About the diplomat, you need to be more specific, but in general I'll put as a rule that player can't get money/land from the AI factions (but player can give money/land to them under certain conditions) and deals made with the AI must be posted and made public to avoid any trouble.


@Thanks Myth, I'll keep you posted in teh next few days.