Well this rule is for debate. Like you said is based on trust.
If players do not want agent rules applied to the AI then pls say so.
I have to add that this rule was thought with a map with the unconquerable area (when Kwarezm-Mongols slot was not going to be played by anyone, before Loose Cannon joined). Basically to keep a threat for the Muslim and russian factions (and not let have them easy game), I wanted avoid that someone could easily kill those factions by simply killing the family members (thus making all the settlement in the unconquerable area going rebel, and eliminating the threat with just few assassins).
Same would apply for AI factions in the conquerable map.
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