I'm not sure if what is in thread is the latest save, so I need the most recent save sent to me in order to implement the financial penalty of 5000 on the Seljuks.
I'm not sure if what is in thread is the latest save, so I need the most recent save sent to me in order to implement the financial penalty of 5000 on the Seljuks.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Exter, Edinburgh, Aberdeen, Hanburg ,Ahrus, Salzburg, Ancona fell this turn.
Norwegian king defeated and killed, same goes for the new French king in Edinburgh fort.
The unit bribed was a catapult used later to attack the fort in Edinburgh. Norwegian new FL in Inverness defeated .
Venetian armies in Ancona destroyed.
In case anyone wondered, the plague in Salzbug has been brought in by the HRE general, not the spies (not done on purpose anyway, but rather unavoidable)
Here are the ss
http://www.filedropper.com/sub_1
Save sent to Nightbringer.
The new Venice has fallen!?
This is bad, this is really bad.![]()
Forgot about the ship.. i couldve sunk it . damn.
If wouldn't have made a difference: HRE's FM could have recruited a Mercenary cog in Ahrus region.
And even if you thought about that, Emproment placed a catapult north of his fort (the one I used to take Ahrus).
So you could have save Ahrus from being sacked but not Hamburg
@sonnet, the pictures don't work for me for some reason.
Says it's corrupted.
@Emproment : did you try to download it a second time?
Try this
Spoiler Alert, click show to read:
Last edited by sonnet; 08-31-2014 at 21:12.
I tried a few times and it said the same thing each time. Weird.
But the photobucket works fine.
france should use this password. I've updated it to give the -5000 financial penalty to the Turks. If any future violations of this rule occur the penalty will increase.
https://forums.totalwar.org/vb/local...d=279&id=10654
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
@sonnet
A rule question has come up.
Must a crusading army move directly towards its target on every turn, or can it hold its position?- No crusade or Jihads abuse. Only the crusade/jihad target is allowed to be attacked.No joining a Crusade or a Jihad to get units or movement points and then leaving the invasion. Once you join in crusade or jihad you MUST go all the way to the crusade or jihads target and attempt to capture it. Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target, and they should represent a real obstacle or threat to the crusade/jihad army . You can't use them for instance, to break a siege on one of your cities)
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
Well, if the admin doesn't know, then who does know?
@Nightbringer as far as we used in the past, the Jihad/Crusade army doesn't necessarily need to use all the mov.points to get to the target.\
It depends on many factors (like waiting for the allies or meet with the allies on some point, taking a longer route if the shortest is not safe, or using only half mov.point to not get in the range of enemy' armies and so on). But if the Jihad/crusade army is used for purposes that are different from the one it's supposed to, then the admin should intervene.
In the past players used jihad armies to take directly or undirectly (as reinforcements) settlements different from the targets, or to block routes in strategic point in the map, or used them with a defensive purpose (like keeping near its own settlements). Those should not be allowed.
Generally speaking if the player could have moved the army closer to the target without putting it in danger , then there should be no reason to not move. It's up to admin look at the jihad moves and see if the player didn't move for some reason not related to the jihad/crusade.
If this is referred to the Moorish Jihad army near Lyon, my opinion is that the Jihad army should and could have moved further (for instance my army- the turkish one- moved forward without being at risk-a spot which could have been reached by the Moors too-, unless there's some big stack hidden nearby) rather than holding the position, last turn as from what I could see he could have moved forward without putting at risk the army itself.
Maybe you can either fine or move the army to a different location (or a combo of both) if this is a problem fro France. In the past jihad/crusade armies that have been found holding off have been disbanded in some cases.
Last edited by sonnet; 09-01-2014 at 21:33.
lately when i see a wall of text i just scroll down . i don t know exactly what the problem is but since the crusade/jihad armies have enormous mov points they really can t move back.
"Armies or forts of the enemy target can be attacked if on the way to the crusade/jihad target (They must really be on your way to the target,)"
that means there is only one way . and you ether go forward or stop , if that is not true then you can go all over and destroy all armies that are in your way .
so what is the way??
better thing to do wast to announce from the turn before the crusade/jihad is called: Jihad at Paris . route : Marseilles-Lyon-Paris
gather point at Palermo or something like that:)))
edit: then we will have a bloody fight .
Last edited by yuonyuon; 09-01-2014 at 23:05.
TO up!
Pics come tomorrow.I am really tired right now.
IMO Moors should be fined for now moving their army at all.
Last edited by Lord Luka; 09-01-2014 at 23:11.
Example:
Crusade: Constantinople
Gather point : Belgrade
Route: Scopia, Thessaloniki, Adrianopole,Constantinople.
All the armies/forts that blocked the ROAD of this route can be attacked by crusading army
The crusade army can t go backward . only stop or forward
Once the route is not respected the army should be disbanded immediately by admin
just my opinion
If the SS has all regular Jihad/Crusade game mech then army should be allowed to: not move. Since defender is getting his time and the attacker is losing his time as well as his armies plus attacker would not be placed in a awkward ambush if he is forced straight up regardless of his reinforcement, nothing is unfair in that position. I would even allow moving back, but the HS communty had his rules like this for a long time so there's no need for change.
Of course, we could say that by stoping one is getting the upkeep saved up. Irrelevant.
About yuon proposal: That dosn't address possible problem.
Paris is the target, gather point set as Rheims, rout Rheims-Paris. I can still stop or avoid possible combat, etc.
This kind of rule is pretty straight up, simple and one of the better in compared to older types. The things is that it doesn't specify a lot what is in this case, type of game mech, good. Admin can easily oversee and remove possible exploits. (Only problem could be turning on and off of the Crusade/Jihad... cheap)
Last edited by Tonno; 09-02-2014 at 14:34. Reason: gramar...
Alright, since it seems to have been left to me. You can stop a crusading/jihad army, and can even move backwards, but it cannot end its turn further away from its route to the target than it started its turn.
Moderator of The Throne Room
“Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
"Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
"Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
“While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx
After the death of King Ragnar, the russian and swedish nobles took advantage of the situation and gain the crown of Norway.
King Burislev I is crowned in Scotland but his reign will be short in view of the situation there. Will the swedish rule Scandinavia for the first time?
Arhus was recaptured and rebuild.
https://docs.google.com/file/d/0BwjO...l5U2VTbjQ/edit
Pics.
Moorish Jihad army has been destroyed.Two more armies remain. It will soon be know what becomes of them.
WUT this file?
@sonnet... I can't open it :(
Fixed it, thank you!
Last edited by Tonno; 09-02-2014 at 18:56.
@Tonno : pictures from yesterday's turn of Hungary and France
@Lord Luka: you surprised me by taking Innsbruck. You do know that there's a chance your super-general might die for the plague he contracted?
@Tonno: I can open it. Try to install 7zip or re-download the file
@puddingkip : as your jihad army got destroyed, you can't make a new one, as there's a limit of one jihad/crusade army per faction. Saying this just in case you were wondering
Last edited by sonnet; 09-02-2014 at 19:26.
"Only 1 army per faction is allowed to join in a crusade/Jihad,No MORE!"
This rule allows 1 army per faction. But since the Moors have 0 jihad armies, they should be allowed to have 1 standing jihad army.
The crusade/jihad should not be over for a faction when 1 army gets defeated, but it should be over once the elapsed turns have occurred and the jihad/crusade ends for everyone at once.
The rule is what it says: one army only is allowed. Once that one dies, that's it.
If you read somewhere that you're allowed to eat one sandwich, it's not like you eat the first, and then eat the second saying that since the first disappeared in your stomach,you have 0 sandwiches standing in you hands...don't you?
It's one and one only as written. Couldn't be clearer than that.
Last edited by sonnet; 09-03-2014 at 08:09.
moors up
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