Quote Originally Posted by Slaists View Post
To be honest, I find the RTW 2 diplo AI way too agreeable even on legendary difficulty. Unless it is the very beginning of the campaign, I never get backstabbed nowadays (backstabbing was still happening around patch 3); AI's do not form alliance blocks against me, etc. The peacefulness becomes boring after a while.
Well, I'm still seeing everyone on the map around me not only hate my guts they are now all attacking me. Two stacks from Athens, one stack from Sparta, and the real fun began when a barbarian tribe showed up with a full stack that was allied with Athens that decided all they wanted to do was out run me all over the Italian peninsula pillaging.

So, I'd say my experience differs radically from yours.

As for your alliance blocks comment, I've written about this repeatedly on the main forum. The gist of the idea being the code should keep keep an eye on the power (measured however you like, units, settlements held, whatever) of the human player and a ratio maintained just as naturally develops when four players play Risk (which is the whole reason you quickly learn this is a game not to play because balance of power combined with dice = never ending game). This would require a bit of play testing of course (not something it would appear in my opinion the current CA has any remote clue how to do) to set the balance, but at whatever tipping point you set, the other AIs still in the game that are neighbors are bumped on diplo or simply force allied to create power blocks that can counter the human.