I look forward to the point in the campaign where everyone in the diplo screen is not staring back at me red.
I look forward to the point in the campaign where everyone in the diplo screen is not staring back at me red.
You should try playing a greek faction which likes greeks. That way you'll have loads of friends around the pelopolynese. I was about to recommend Bactria but they have the small (small) problem of having to fight through most of Asia to find their friends...
With Rome, I've found that if I can sign NA pacts with Sparta and Athens, I usually end up being friendly/allied with them. Especially as one ends up focussing on Carthage and North Africa to begin with. Obviously, if the Greek cities have already declared war on you then, er, that won't work... Look to Carthage's enemies (if they have any) for friendships. In a few of my campaigns, they have started wars with the Arrevacii (the gauls), so providing youc an stomach friendship with the long haired ones, they have at times been solid friends of mine in Rome campaigns.
You can achieve this with any faction. Just don't declare war on everyone the moment you see them and take diplomacy into account when you start conquering things. Attack people who are at war with people who are friendly to you. Offer to join wars (some factions pay a lot of money for this). That sort of stuff.
Seriously, do you really think I declared war on everyone and that's the reason I'm pointing this out?![]()
Last edited by Sp4; 07-02-2014 at 20:49.
Just because it amuses me the attitude necessary to make a comment that indicates you know more about my campaign than I do, the one, you know, actually looking at it, I'll play along here.
What would you suggest I do to improve hostile relations with a dozen factions when usually the first step is trading with them and they won't, not even when I throw all the money I currently have at them.
Share your wisdom here, I'm all ears.
So, after my rant above I decided I'd sit one turn, save 5k and throw that amount at a faction to induce trade, and it worked. Trouble is, I still find that broken because the starting state of every faction I uncovered from year one started hostile except for one, which showed as neutral.
My point here was just an observation that in my opinion the game design should at least start neutral towards pretty much anyone. Sure this will change quickly based on your actions. But to start hostile and then expect me to throw 5k at you (btw, that is the amount it took to get them to agree, I tried amounts lower than that they laughed at) for a 187 a year trade deal (which they will no doubt abandon me on before I even recoup the initial investment) is stupid.
They have an aversion to trading with you if you don't have fancy stuff. Go get fancy stuff (resources) from half the world away. Yes, I know it doesn't make sense. Until then, park 3 armies next to the border and start with a NAP. They'll even pay you for that and like you.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
So a few more observations:
Campaign: diplomacy seems to be working a bit better. Within three turns I got three offers for trading and non-aggression pacts, which I think is rather impressive considering how Ive never seen that before. Playing as the Getae, by the way.
Battles: Here is where I was surprised. The AI actually did well. Usually when Im in these massive battles they bunch up and cant seem to form a proper battle line, but today I played a battle, 6k on my side, 5k on their side, and they formed proper battle lines and everything, and they actually inflicted some serious casualties on me. And I wouldnt really say we were evenly matched either, I had mostly medium spear/sword infantry while they had mostly spear levies and skirmishers with one unit of heavy infantry and two shock cavalry units, so I was surprised they managed 1.2k casualties on me. They managed their ranged units very well, I think thats what took most of my men, which really just means I need to get more cavalry next time. But either way, Im impressed. Ill post again since I have a siege battle coming up.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
Did you have any artillery in your army? If you didn't that probably explains the AA forming up properly. Whenever the player has artillery (and the AI does not) the AI just rushes across the field all bunched up. Without artillery they do form up pretty nicely. It has been that way for quite a while.
OK, I won't post a screen of my legendary Junia campaign (started in version 13.1, vanilla): there's plenty of green around me. Usually, I don't pay (much) for diplo agreements. Just pick opportune moments when the faction is more likely to be agreeable (beaten up by some other faction, you just killed captives of an enemy of theirs, etc.)
Anyway, Junia are meant to be a difficult faction play with diplomatically. Junia and the other one like them is Barcids for Carthage.
As to "grains of wisdom": starting with a NAP is usually the way I go. Also, watch out for friends of the faction you are interested in. Often it is easier to secure some agreements with remote "friends" which in due course improves relations with the target for "having agreements with x".
Another trick is to break an agreement with an enemy of the target (if it suits your situation). You'll get a bonus with the target "for breaking an agreement with x".
Agent actions on enemies of the target frequently work wonders too. So does raiding.
Being steadfast in diplomatic reliability is important too. Much harder to secure anything even one notch below that (on very hard, legendary difficulty at least).
Example form my Junia campaign: Volcae, and Massilia start red with Junia. By the time my armies got to Cisalpine Gaul, Arverni had crept in there already. Arverni were at war with Massilia. The latter allied with Volcae.
Joining Massilia in their war against Arverni secured me trade, nap and eventually a defensive alliance. Meanwhile, having all those arrangements with Massilia made Volcae like me (a lot). Carrying out further hostilities against Arverni raised Volcae opinion of Junia to an extent that they also agreed to trade, nap, military access and DA (in that order).
No money paid for any of that, just grabbed Mediolanum from Arverni and beat up their militia armies a few times while killing captives.
Last edited by Slaists; 07-02-2014 at 21:52.
Fair enough, I'll soldier on and stop complaining about how I think it should be and simply deal with what is being handed to me.
To be honest, I find the RTW 2 diplo AI way too agreeable even on legendary difficulty. Unless it is the very beginning of the campaign, I never get backstabbed nowadays (backstabbing was still happening around patch 3); AI's do not form alliance blocks against me, etc. The peacefulness becomes boring after a while.
Last edited by Slaists; 07-02-2014 at 22:00.
Started a Royal Scythia game. Pretty entertaining. Cimmeria DoWed me. I laid siege, they had 5000 men to my fullsack of armoured HAs. I ran out of ammo, killed all slingers in melee, retreated, emptied more ammo on them. Then I sabotaged their barracks. With 5 units per seson recruitment and no hoplites available to them, i'm sure I will conquer them. However, i decided to attack a Basternae minor settlement for food. Got a repeating freeze crash at the start of the battle, as soon as I order my horses around. The Ai has town defenders + 3 ships. is this again the issue with combined defending armies?
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Well, I'm still seeing everyone on the map around me not only hate my guts they are now all attacking me. Two stacks from Athens, one stack from Sparta, and the real fun began when a barbarian tribe showed up with a full stack that was allied with Athens that decided all they wanted to do was out run me all over the Italian peninsula pillaging.
So, I'd say my experience differs radically from yours.
As for your alliance blocks comment, I've written about this repeatedly on the main forum. The gist of the idea being the code should keep keep an eye on the power (measured however you like, units, settlements held, whatever) of the human player and a ratio maintained just as naturally develops when four players play Risk (which is the whole reason you quickly learn this is a game not to play because balance of power combined with dice = never ending game). This would require a bit of play testing of course (not something it would appear in my opinion the current CA has any remote clue how to do) to set the balance, but at whatever tipping point you set, the other AIs still in the game that are neighbors are bumped on diplo or simply force allied to create power blocks that can counter the human.
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