Quote Originally Posted by ReluctantSamurai View Post
One reason I still love playing GalCiv 2 is because there are 4 ways to win a campaign....the usual kill everyone and sort it out later; a tech victory by accumulating a certain amount of technology points; an influence victory by having your political influence dominate a given % of the galaxy; and a diplo victory by having your alliance be the last races left (and this can be with multiple allies). Very satisfying to pull off a win without having to vaporize everything not flying your banner. I once won a campaign without fighting a single fleet engagement. I just kept feeding advanced starships to my two allies (though not my best designs just in case they turned on me) and let them do all the fighting. When ever a planet went rebel, I moved my transports in to take over. I still consider that game to be the most enjoyable of all the GalCiv games I've ever played.........
Yep, I've seen victory conditions and diplo done better, no surprise that. GalCiv was well done on that front. And funny, come to think of it, your example of winning by feeding allies units is something I've often done in Civ V with the introduction of those little client states they scattered all over the map. That was a very cool way to help keep another power in check w/o directly going to war with them, used to feed them units and money to wage a war by proxy.

Would be cool if in R2 diplo if I could give units to allies and certainly it would be nice to give them settlements.