One reason I still love playing GalCiv 2 is because there are 4 ways to win a campaign....the usual kill everyone and sort it out later; a tech victory by accumulating a certain amount of technology points; an influence victory by having your political influence dominate a given % of the galaxy; and a diplo victory by having your alliance be the last races left (and this can be with multiple allies). Very satisfying to pull off a win without having to vaporize everything not flying your banner. I once won a campaign without fighting a single fleet engagement. I just kept feeding advanced starships to my two allies (though not my best designs

just in case they turned on me) and let
them do all the fighting. When ever a planet went rebel, I moved my transports in to take over. I still consider that game to be the most enjoyable of all the GalCiv games I've ever played.........
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