Results 1 to 30 of 153

Thread: State of the Game

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: State of the Game

    Wow that stinks, in a quick custom battle I had a FPS increase.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  2. #2
    Member Member Sp4's Avatar
    Join Date
    Sep 2010
    Location
    Germany
    Posts
    1,101

    Default Re: State of the Game

    It is not an actual decrease in FPS, just the animation stuttering.

  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: State of the Game

    That's rather unfortunate.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  4. #4
    Senior Member Senior Member ReluctantSamurai's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,483

    Default Re: State of the Game

    These are the times I'd prefer the choice not to go along with CA and Steam on an update be presented. Some of us were just fine with the way things were when it came to playing decade old games.
    Yet another reason for me to wait for the bargain bin. I hate it when ET phones home without your consent......

    There is no point where I should have more than 50 agents mid-game just because I wasted the money flipping the endless spam sent my way by the AI


    I'm not saying stop agents, I'm saying make the number more rational as it was in Shogun 2, where they made a difference but didn't get ridiculous, this is Total War, spies are supposed to be an aspect of the game, not hijack it.
    High Plains Drifter

  5. #5
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: State of the Game

    One of the big problems is that while there are agent limits, its not an overall agent limit, its a limit for each type. So if you have a limit of 3 of each type, thats still 9 total agents and that is a lot. I think it should be an overall limit, so if you want 3 spies or 2 spies and a champion thats fine, but 9 total agents is kinda crazy.

    That or severely limit their capabilities. Like maybe only spies can assassinate and poison wells, champions can only duel and train your troops, and dignitaries can only change culture and concert enemy agents. Right now they can do a bunch of different things that when you combine them all together its crazy, but when limited its a nice feature.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
    Join Date
    Apr 2010
    Posts
    3,921

    Default Re: State of the Game

    Well there were no agent limitations in Rome 1 and Med 2 but they worked just fine.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7
    Infinite Jest Member easytarget's Avatar
    Join Date
    Oct 2011
    Location
    Poulsbo, WA
    Posts
    1,272

    Default Re: State of the Game

    MTW2 can get pretty spammy w/ inquisitors and merchants swarming all over the place. Thing is dealing with them in MTW2 doesn't cost you money, just the time to groom the agents to handle them, same in Shogun 2. I can handle that.

    In Rome 2 I was spending my entire treasury on dealing with this issue sometimes (not all the time), again, I'm not making this out to be a black and white issue. What I'm suggesting is I should never have 3 or 4x my imperium level limit of agents because the AI is sending an endless stream of them at me I have to kill or convert.

    Set a limit to each AI in the campaign, you should no more have an unlimited supply of agent talent than you do armies, everyone complained about single city 3-4 stack armies and that got addressed, but say anything about the same single city joke of a nation sending a dozen agents at you a year and that's just fine. Really? Well how about a small dose of reality is all I'm suggesting. There should be a limit to this resource, make it two dozen. Make it the max you should get when you've maxed imperium times 2. The point is, make it something.

  8. #8
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: State of the Game

    Quote Originally Posted by Myth View Post
    Well there were no agent limitations in Rome 1 and Med 2 but they worked just fine.
    The difference as I recall is that they couldnt do as much. They could assassinate but as I recall they couldnt stop armies in their tracks like they can in R2.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO