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  1. #1
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    You make province specialities yourself. I kind of like it.

  2. #2
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: State of the Game

    So here is a great video on siege AI in patch 14 and also mentions why some people experience "skipping" in battles, which I recall some (I think it was Sp4 notably) had issues with.

    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  3. #3
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    It's gotten less bad with the non beta patch again. For the last two days, I've been enjoying my first co op campaign with a friend, which is pretty fun although I think starting as Egypt and Seleucids may have been a bit over the top.

  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: State of the Game

    I had to restart several times with my Macedon Legendary campaign. The early game is a challenge now, it's not a steamroll at all. And your diplomatic decisions influence the actual war on the map. If I ignore the east, Athens and Sparta crush Epirus and stay friends. If I make peace with Tylis (which gives me negative rep) then I have to attack Epirus first whcih gives me more negative rep. But Epirus has Larissa and Apolonia and both are essential for trade because of their resources.

    Sparta turned on Athens and churned out huge stacks. I crushed one army with merks and made the bad decision to leave 1 general alone. That general recruited EVEN MORE MERCS and took Sparta back. Overall, those Veteran Hoplites and Thureus Spears that you can hire in Hellas are stronger than early game armies. I'm still to gauge how to have a flawless start. But I love how my troops say "For Makedon" and are generally custom voiced, instead of the bland "YARRRRRRRRRR" all the barbarians have.

    Macedon is quickly going up the rankings for me as one of my top 3 factions.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    Yeah, those single general armies are dangerous now more than before... Had a situation last weekend where I took Carthagena from Nova Carthago and 2 turns later proceeded to wipe them off the (visible map) by taking the neighboring regions as well. I wondered why the "faction destroyed" message did not pop up.

    The next turn I found out; Nova Carthago had a 1 general hiding in Averaci territory nearby. This bugger popped back into Carthagena with an army full of mercs and easily took the settlement back.
    Last edited by Slaists; 08-04-2014 at 14:03.

  6. #6
    Member Member Sp4's Avatar
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    Default Re: State of the Game

    I kind of hate the sudden merc armies out of nowhere. I always think it's just there to annoy you. If the AI had all that cash and used it for mercs during the actual war with the player, it could have won then and would not have had to lose its provinces.

  7. #7
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: State of the Game

    It's not exactly out of nowhere. Every faction gets 3000/turn (consider it resistance donations by the nobles resenting your occupation) even if the faction has no taxable regions left (some turns after a faction has lost their last settlement they starve to death though). That merc army I saw appeared a few turns after I had defeated the faction's last visible stack. 3 turns x 3000 = 9,000: quite enough to hire a merc army.
    Last edited by Slaists; 08-04-2014 at 15:25.

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