Never seen it. Sounds like a bug. A weird one at that. Are you not fighting near one of your settlements or have a tendency to march your army around in 2 small stacks? Both would cause the sort of thing you are describing.
Never seen it. Sounds like a bug. A weird one at that. Are you not fighting near one of your settlements or have a tendency to march your army around in 2 small stacks? Both would cause the sort of thing you are describing.
Yeah, unless I can replicate it I'm going to assume user error. I only pay attention to these things a bit after the fact and then I'm left scratching my head.
I'll circle back if I run into it again.
This much I have noticed so far, the AI can prove really annoying now with ranged units. They fire and run away. And I don't have cav yet so interestingly enough no matter who I chase them with no one can catch them. So they run up, fire, and run way. Rinse repeat. And seemingly have more ammo than me too boot. Total War Run Away.
I'm just happy I haven't run into agent spam, yet.
It depends on the type of missile units they use. Slingers have a lot of ammo and annoyingly long range, archers are sort a middle ground thing and javelins have short range and no ammo but are a lot more dangerous than anything else. The good thing is that if you time it right, you can rout jav units with a unit of melee infantry by ordering them to charge and having the pilum volley wipe out half the unit. Only works twice though. Be happy you did not run into ranged cavalry yet. I have not yet, nor do I have an idea about how to beat them yet. I'm usually very heavily infantry focused, I don't like horses and fancy stuff so much. I guess I will try artillery.
Got any mods loaded up? BTW the skirmishers are now actually a threat in the AI's hands. Especially if you ignore them out of habit (since they used to be pretty harmless before). If you play on higher speeds your guys will reach the death threshold and start melting in nanoseconds afterwards.
Play the Massagetae, you will never fear skirmishers again. But 20 units of greek hoplites in a major settlement however...
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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Gallic slingers are a bit of a headache - they're pretty good in melee so they aren't the push over I was expecting!
Yup, never seen this myself...
Are you sure, your original stack was actually, umh, one stack, not two?
As to AI missiles now (version 13.1), pay attention to the post battle stats. Unless you let the AI create a cross-fire situation, the AI missile units get close to zero kills nowadays.
Siege battles are an exception (if you let your units stand in the range of fire). Then again, attacking walled settlements has become extremely easy nowadays since the only type of units the AI has on the walls is missiles. All melee units stand way back in the center of the town. So, it's quite easy to rout the wall units and then annihilate the melee in the center since the latter no longer has any missile support.
Last edited by Slaists; 06-30-2014 at 15:41.
Ok, I'll watch the stats on them. What i found annoying about it was that my guys even when I hit the stupid magic buttons on them could not run them down. As a result the battle would not end, so whatever number of casualties they were causing when they turned back and fired at me were freebies I could do nothing about AND the battle would not end.
As a result I immediately set about looking up the quickest way to get a unit of cav, problem solved.
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