Gallic slingers are a bit of a headache - they're pretty good in melee so they aren't the push over I was expecting!
Gallic slingers are a bit of a headache - they're pretty good in melee so they aren't the push over I was expecting!
Yup, never seen this myself...
Are you sure, your original stack was actually, umh, one stack, not two?
As to AI missiles now (version 13.1), pay attention to the post battle stats. Unless you let the AI create a cross-fire situation, the AI missile units get close to zero kills nowadays.
Siege battles are an exception (if you let your units stand in the range of fire). Then again, attacking walled settlements has become extremely easy nowadays since the only type of units the AI has on the walls is missiles. All melee units stand way back in the center of the town. So, it's quite easy to rout the wall units and then annihilate the melee in the center since the latter no longer has any missile support.
Last edited by Slaists; 06-30-2014 at 15:41.
Ok, I'll watch the stats on them. What i found annoying about it was that my guys even when I hit the stupid magic buttons on them could not run them down. As a result the battle would not end, so whatever number of casualties they were causing when they turned back and fired at me were freebies I could do nothing about AND the battle would not end.
As a result I immediately set about looking up the quickest way to get a unit of cav, problem solved.
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