Quote Originally Posted by Gneisenau View Post
i think it's better for gamer, like for the developers, to have 2 faction less, but the game complete, especially if the new faction are historically insignificant, like the jewish... if you move the starting date to 1948 AC, and if with the m2tw engine it's possible make a "smart missle" unit, we can talk about it...
Having all faction slots filled is more complete than one specific faction which already has two reforms having a pointless third that most people will never see anyway.

There is absolutely no question of the two unfilled slots being used for a historically insignificant faction, you're conflating two completely different points here. You'll note I said there is no case for a Jewish faction, not unless the mod were set 150 years later, which it isn't.

Quote Originally Posted by Gneisenau View Post
about the romans, in EB they have 35 units, only with polyb hastati (like eb2), they are 12, (1/3), not good..
i'm not a spqr fan but i think, (specially if a game want to be historically accurate) this is a lot more important than a people whose most important act of war was hiding in an impregnable fortress, which was promptly destroyed, and certainly not by camillian troops
They still have access to all the regional and mercenary units, which is plenty of variety. Especially since this is the first release, not the final product.

Once again, they already have the Polybian and Marian reforms in this beta, so your point is completely irrelevant. What's missing is the (basically pointless) Augustan reform.

And again, you seem to have me confused with someone in favour of a Jewish faction, which I'm not. I said the two slots need to be filled, which is a higher priority than the Augustan reform. I didn't say one of those slots should be a Jewish faction.