Funny thing about those glitches and bugs, often what is reported as such in the steam forum ultimately are revealed as simply game design. Namely the game giving you the ability to suffer the consequences of your decisions. Get really tired of talking to the town mayor and kill the guy, guess what then, you've killed off whatever quests involved him as a central character.
Modern gamers have been led around with big neon signs telling them where to go, who to talk to, etc - they spend a of time gnashing teeth over how this one doesn't, in fact it'll let you leave town and promptly get wiped w/o so much as an apology or by your leave. Make a bad build that can't get you past something, tough.
For those of us old schoolers who actually played DND when it came out originally, well, let's just say we're enjoying ourselves and amused by the consternation.
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