Tanais is remote. Is at least 3 turns from the nearest city. Has a permanent 15% unrest penalty. Has fairly high growth. Is a large city.
Zero population growth is an option, but are there any alternatives that do not result in a city stuffed with peasant garrisons?
When Tanais is first captured Scythia is a long way from destruction.
At the point of capture I usually find the next promotion point is 24000 and so major culture penalties persist for a long time.
Currently I enslave several times, but all that does is lengthen the time to promotion when the remaining culture penalties can be removed.
A solution to Tanais could be applied to similar cities all over the map - and I like size 24k cities.
Any ideas?
p.s. I've just checked the last game I played. Just four North African cities and Rome to take - all other cities are mine (no rebel cities). Tanais has a population of 31921 with some buildings yet to construct - but here's the problem - status 80% but 20 peasants.
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