Results 1 to 8 of 8

Thread: Kings Purse mechanism and the need to blitz

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Kings Purse mechanism and the need to blitz

    Quote Originally Posted by Moros View Post
    When you blitz as a smaller faction you will get into debts and will have to pay them off during a number of turns. Personally I don't see a problem with that. What could make thing more difficult is if large factions attack when you are still trying to pay of your debt. Using the example of the Nabataeans, from my previous post, playing as them I start to blitz at least Bostra and Dedan, the nearest settlements. If you don't the ptolemaioi often conquer them first leaving you little to expand to.

    After blitzing you can recover relatively easy after a number of turns but you will be vulnerable then if the Ptolemaioi decide to attack you. But then again that will always be a challenge as they have far superior troops, finances, population and they are more advanced.
    Realistically, though, the Nabataeans should be almost unconquerable by settled factions, since they didn't have established towns until late in the campaign. Does EB have some mechanism to ensure long-term viability for the Nabataeans? Maybe a garrison script that runs during the early campaign?

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: Kings Purse mechanism and the need to blitz

    Quote Originally Posted by Rex Somnorum View Post
    Realistically, though, the Nabataeans should be almost unconquerable by settled factions, since they didn't have established towns until late in the campaign. Does EB have some mechanism to ensure long-term viability for the Nabataeans? Maybe a garrison script that runs during the early campaign?
    Obviously no settlement can be made unconquerable in TW unless you make them unreachable. It might be difficult for the ptollemaioi to hold on to nomad camps, who will also feature a different religion. We tried to make the ptolemaioi friendly towards the ai nabataeans though, not sure how well that worked. It does not have a garrison script but it is hoard capable faction.

  3. #3
    EBII Bricklayer Member V.T. Marvin's Avatar
    Join Date
    Aug 2007
    Location
    Directing the defence of Boiotergion
    Posts
    3,361

    Default Re: Kings Purse mechanism and the need to blitz

    Thanks for the suggestions in the OP, it is surely something to consider for a later day. We of course like to get the economy as "right" as possible, preferably without using any complex scripts. But that is a long shot and we can be almost certain to miss in the first release.

    In the first release there is a simple kings-purse-based money assistance script for the AI and no money assistance or burden to the player. Hopefully once the game is out enough data can be collected to support further tweaks to the whole economy system so that we can improve it.

    And of course as these things are readily moddable there is nothing to prevent anybody from developing his/her own script and tweaks to the economy for personal use or publishing as a sub-mod. Moddification of our mod is encouraged and a sound sub-mod is the best way how to become a full Team member...

    Member thankful for this post:



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO