Poll: Where should I start?

Results 1 to 23 of 23

Thread: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,503

    Default [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    As I've already mentioned, for my first game of the beta, I'll be trying a migration campaign. I figure I'm more likely to cause problems that might flag bugs that way, and given people will be testing the game to its limits, I don't want to get too attached to a game this early on.

    Since I've done it before in EB1 and it was lots of fun, I'm going to migrate Epeiros again. Historically, they ceased to be a meaningful Mediterranean power after 270BC, so I don't feel any conflict about removing them from their native location to start again somewhere else. From a roleplaying perspective, it's going to be the collapse of the house of Aiakides and their attempt to survive somewhere else.

    The question then is just where to go. I can't use either of my original first picks, Pergamon and the Bosporan Kingdom, because they are now factions in their own right. So that leaves me to find somewhere new. It must be somewhere with a Greek heritage, so that I still have the Hellenic roster to draw upon. This is one of the primary things that makes this migration viable, not being left with a narrow roster of regionals and whatever mercenaries are around. In none of the instances am I planning to go mad with great expansion, they'll stay relatively small regional powers, likely having no more than five provinces at their height. I'll restrict my influence beyond my small heartland to agents and expeditionary forces to tip the balance of the wider region in my favour. This is how I like to play; carve out a small, but economically viable little fief, one easily defended, then meddle in the affairs of the other local factions.

    Options I've tried before:
    Kyrene - in EB this was fun, but there were very limited prospects for expansion without hitting either Qart-Hadast or the Ptolemies, both of whom never left me alone. The only place I could really go and remain unassailed was Krete and Kypros. The latter of course would mean war with the Ptolemies, but that's fairly inevitable anyway. At least with the trade and mines from that island I'd have the money to keep fighting. It's also Eastern Greek, rather than Western Greek, which might limit some of my development and recruitment prospects.
    Massalia - I loved this in EB, though without Keltohellenikoi I'll be missing a crucial element of my line. It has some obvious and immediate acquisition goals: Aleria on Korsim (which once had a sister colony founded by the Phokaians) and Emporiton in Lacetania (again founded by Phokaians). This allows a nice three-way trading dynamic founded on naval power, which is appropriate. It's a shame the maritime economy is completely passive in TW games, this would make a great pirate empire. Given I'm casting myself right into the Karthadastim's zone of interest, it'll be war with them. I did have to cheat to keep the Romans bottled up in Italia, forever boosting the garrisons of the three northern Italiote provinces to stop them expanding into Gallia 200 years early, hopefully in EBII they'll be more concerned with southern Italia and Sikelia at first.
    Syrakousai - I tried this, it wasn't fun. Little scope for expansion beyond taking all of Sikelia, and perhaps Shardin and Korsim before having to face the Romani juggernaught over and again. Uniting Megale Hellas is a possibility, though going more ahistorical than I usually like to, and possibly forcing the Romani to go north early (which annoyed me no end in EB1).

    New options I haven't tried:
    Olbia - I'd be right up against the Getai who I can guarantee wouldn't leave me alone. In the region of Hellenic-Skythian fusion which could be interesting, though if I go east that means entering the sphere of both the Bosporans and Sauromatae. If armour still counts against arrows, and foot archers can be an effective counter to horse-archers, then this could still be entertaining. Histria, Skythiapolis, Byzantion and Chersonesos are possible targets.
    Byzantion - this would be for an "inverse Pergamon", where I try to rebuild the European part of the Thraikian Kingdom (Odrysai, Thrakikia Hypertera, Mikra Skythia), then perhaps try to take Asia Minor afterwards. Immediate threat from Makedonia, and I'd need to keep both Pontos and Pergamon at bay since both have designs on Bithynia.
    Sinope - historically a significant independent polis for a long time, though being Eastern Greek might limit development/recruitment. It's right in the shadow of Pontos and holding the city they'd want as their capital in a greater Pontic state, and with only Trapezous as a relatively safe early target. Still, Pontos would effectively be a shield against the other three factions in Asia Minor.
    Singidunon - this feels like a bit of a soft option, since it's not that far from Ambrakia, but is perhaps the most realistic of them. The surviving Aiakides become mercenary captains in the lands of the Skordiskoi, seizing control of the kingdom. However, it would turn into a regular Epeiros game, unless I made myself play them as having a mission to ge the Thraikioi lands, rather than Illyria and Hellas.
    Last edited by QuintusSertorius; 08-10-2014 at 15:04.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    Suggestion: Play your migration campaigns in the order in which the home cities historically fell to foreign conquerors. 'First to die' becomes 'first to play'.

    I think that puts Syrakousai first on your list.

    Since you didn't enjoy playing Syrakousai in EB1, all the more reason to get it out of the way first in EB2, as it meets your criteria of a campaign you won't get too attached to.

    Plus you'll have the fun of seeing the EB2 Romans and Carthaginians in action, and seeing how they react to a Greek interloper in their midst. It's a good opportunity to test out the diplomacy. And you'll be playing EB2 for the first time, the enjoyment of which will mitigate the pain when you get beaten into submission by a stronger enemy.
    Last edited by Titus Marcellus Scato; 08-10-2014 at 16:00.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,503

    Default Re: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    Quote Originally Posted by Titus Marcellus Scato View Post
    Suggestion: Play your migration campaigns in the order in which the home cities historically fell to foreign conquerors. 'First to die' becomes 'first to play'.

    I think that puts Syrakousai first on your list.

    Since you didn't enjoy playing Syrakousai in EB1, all the more reason to get it out of the way first in EB2, as it meets your criteria of a campaign you won't get too attached to.

    Plus you'll have the fun of seeing the EB2 Romans and Carthaginians in action, and seeing how they react to a Greek interloper in their midst. It's a good opportunity to test out the diplomacy. And you'll be playing EB2 for the first time, the enjoyment of which will mitigate the pain when you get beaten into submission by a stronger enemy.
    That's not a bad idea at all, it means it's more likely as I play each that serious bugs will be found and fixed, and thus each one can go on a little longer than the last. And as you say, novelty value should override any frustration from getting hammered by two local superpowers!
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,503

    Default Re: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    I'm feeling a little vindicated in my choice of Epeiros for this venture, look how complete their roster is already:

    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5
    Member Member Paltmull's Avatar
    Join Date
    Dec 2008
    Location
    Sweden
    Posts
    498

    Default Re: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    Haha, dammit Quintus, this migration campaign stuff is going too far.

    Aren't you curious to play as Pergamon, since they're a proper faction this time around?
    Last edited by Paltmull; 08-18-2014 at 11:06.

    Spoiler Alert, click show to read: 


  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,503

    Default Re: [Migrated Faction/Epeiros] Where should I begin my migration campaign?

    Quote Originally Posted by Paltmull View Post
    Haha, dammit Quintus, this migration campaign stuff is going too far.

    Aren't you curious to play as Pergamon, since they're a proper faction this time around?
    I am, very much so. However, I don't want to get 20 turns into a game only to discover a game-breaking bug has been found, and the fix isn't savegame compatible. So while everyone thrashes out the bugs, I'll do something I won't be too attached to if it should have to be halted.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO