Some possible fixes:
1. Go to: M2TW\mods\EBII\data\animations and delete the .idx and .dat files, check if fixed(afterwards check that those files were generated).
2. Do suggestion 1 again, then open M2TW\mods\EBII\data\descr_skeleton.txt, search for EB_Pilum and change the entries to:
Code:
;Sub-family used for units using prec attribute
;they throw their javelins doing a run
;alin
type EB_Pilum
reference_points siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
parent MTW2_Javelin
locomotion_table soldier
anim default data/animations/MTW2_Spear/MTW2_Spear_basepose.cas
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