Some possible fixes:
1. Go to: M2TW\mods\EBII\data\animations and delete the .idx and .dat files, check if fixed(afterwards check that those files were generated).
2. Do suggestion 1 again, then open M2TW\mods\EBII\data\descr_skeleton.txt, search for EB_Pilum and change the entries to:
Code:;Sub-family used for units using prec attribute ;they throw their javelins doing a run ;alin type EB_Pilum reference_points siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints parent MTW2_Javelin locomotion_table soldier anim default data/animations/MTW2_Spear/MTW2_Spear_basepose.cas ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;






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