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  1. #1
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: Battle Crash

    Some possible fixes:
    1. Go to: M2TW\mods\EBII\data\animations and delete the .idx and .dat files, check if fixed(afterwards check that those files were generated).
    2. Do suggestion 1 again, then open M2TW\mods\EBII\data\descr_skeleton.txt, search for EB_Pilum and change the entries to:
    Code:
    ;Sub-family used for units using prec attribute
    ;they throw their javelins doing a run
    ;alin
    type		EB_Pilum
    reference_points		siege_engines/UnitModelsRefPoints/Javelin_Ref_Point.modelReferencePoints
    parent		MTW2_Javelin
    locomotion_table soldier
    
    anim		default							data/animations/MTW2_Spear/MTW2_Spear_basepose.cas
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

    Member thankful for this post:

    Tonno 


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