It may be more effective to try the potential fixes in the installer problems post. You'll find a link in my sig. Look for:
When I run the game all or most of the texts are wonky
I have tried the files in the items above, and am still not getting the game to run.
If those don't do the trick, yes, reinstalling outside of Program Files should make it work.
Having problems getting EB2 to run? Try these solutions.
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I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Uninstalled and reinstalled the whole thing under C:\GAMES\SEGA\Medieval II Total War.
Getting the generic shared text file error message.
Downloaded the file and unpacked it into the mods\ebii\data\ file. Twice.
Still getting the same error message and CTD on startup.
The instructions on the bug report thread say to open up build_scripts.ini and update it with my java location. How do I do this? Are there instructions somewhere? At least it was running before I reinstalled. Now it just CTDs every time I start it up.
No, there are no more instructions than that you have to change the location of java. Have you got java installed? You'll have to find out precisely where. Make a note of that location. Change this bit in build_scripts.ini:
[java]
Exe = E:\Programs\Java\jre7.17\bin\java.exe
Use that location you made a note of there.
Having problems getting EB2 to run? Try these solutions.
================
I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
================
I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
Some observations from a Seleucid H/M campaign with the latest AI:
1. (probably already reported) rebel fleets spawn in lakes, at least in Anatolia
2. The Seleucids start out with Macedonian Peltasts, but only Makedonia is able recruit them according to the EDB
3. The latest campaign AI (8-30-2014) seems almost as passive as the one before. Even well after turn 50 (ca. 65-70), I wasn't attacked a single time by the Ptolemaioi, even though they walk around my territory and declared war again on me. Rebels, however, do attack (and sometimes even conquer) my settlements. I observed a lot of unit stacks not leaving a faction's territory (Pergamon, Ptolemaioi). Especially the Ptolemaioi deploy several stacks to the very west of Ephesos, and they seem to do nothing "smart", if at all. In case of Pergamon, I observed how a large army turned rebel, probably because they couldn't affort it anymore. They did not attack Nikaia or other settlements.
With the default AI, however, I was regularly attacked by the Ptolemaioi even on medium difficulty (not often, but it seemed smart as it happened when I moved armies away from settlements - could be coincidence, of course).
4. I observed how unit stacks kept walking in and out of forts until movement depleted. I don't remember having seen this with the old AI, but then, I didn't build as many watchtowers so I probably missed it before.
5. In my mind, the 0.35 kill ratio is best. I already liked the 0.22, but now I think it was not enough. I would strongly argue for not raising it higher - but as this can be altered easily by just replacing two values (if I understood correctly), anyone is free to choose for his own liking anyway.
6. I also wrote to abou concerning the (Seleucid) temple bonuses. The Seleucids stretch enourmously in east-west-direction, hence they have to deal with insane levels of corruption. As the only temple which provides a law bonus is the one of Zeus/Ahuramazda, it is for most parts of the empire the most rewarding choice, I guess. I think difference in temples is good, but the other temples cannot compete with that ability yet - so one could either add smaller law bonuses to the others as well or further finetune their bonuses (e. g. I do like ideas like reduced training costs for Marduk!), but I have no solution myself what might be best.
Last edited by Lysandros; 08-31-2014 at 13:36.
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