Some observations from a Seleucid H/M campaign with the latest AI:
1. (probably already reported) rebel fleets spawn in lakes, at least in Anatolia
2. The Seleucids start out with Macedonian Peltasts, but only Makedonia is able recruit them according to the EDB
3. The latest campaign AI (8-30-2014) seems almost as passive as the one before. Even well after turn 50 (ca. 65-70), I wasn't attacked a single time by the Ptolemaioi, even though they walk around my territory and declared war again on me. Rebels, however, do attack (and sometimes even conquer) my settlements. I observed a lot of unit stacks not leaving a faction's territory (Pergamon, Ptolemaioi). Especially the Ptolemaioi deploy several stacks to the very west of Ephesos, and they seem to do nothing "smart", if at all. In case of Pergamon, I observed how a large army turned rebel, probably because they couldn't affort it anymore. They did not attack Nikaia or other settlements.
With the default AI, however, I was regularly attacked by the Ptolemaioi even on medium difficulty (not often, but it seemed smart as it happened when I moved armies away from settlements - could be coincidence, of course).
4. I observed how unit stacks kept walking in and out of forts until movement depleted. I don't remember having seen this with the old AI, but then, I didn't build as many watchtowers so I probably missed it before.
5. In my mind, the 0.35 kill ratio is best. I already liked the 0.22, but now I think it was not enough. I would strongly argue for not raising it higher - but as this can be altered easily by just replacing two values (if I understood correctly), anyone is free to choose for his own liking anyway.
6. I also wrote to abou concerning the (Seleucid) temple bonuses. The Seleucids stretch enourmously in east-west-direction, hence they have to deal with insane levels of corruption. As the only temple which provides a law bonus is the one of Zeus/Ahuramazda, it is for most parts of the empire the most rewarding choice, I guess. I think difference in temples is good, but the other temples cannot compete with that ability yet - so one could either add smaller law bonuses to the others as well or further finetune their bonuses (e. g. I do like ideas like reduced training costs for Marduk!), but I have no solution myself what might be best.
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