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  1. #1
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Pan-Caucasian Empire reforms

    Script changes are not save game compatible, you would need to start a new campaign to test this, though your solution seems reasonable. If I don't forget (don't hold your breath) I will try to poke around and confirm this. Otherwise I will just leave @V.T. Marvin a poke



  2. #2
    Member Member aapjes's Avatar
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    Default Re: Pan-Caucasian Empire reforms

    Quote Originally Posted by joshmahurin View Post
    Script changes are not save game compatible, you would need to start a new campaign to test this, though your solution seems reasonable. If I don't forget (don't hold your breath) I will try to poke around and confirm this. Otherwise I will just leave @V.T. Marvin a poke
    After some more digging I also found that the trigger for building the royal government for Hayasdan after the reforms is only deactivated at the end of Saka's turn (I assume because they use a similar script and it was copied). I don't think this actually matters though but I thought I'd mention it just in case.

  3. #3

    Default Re: Pan-Caucasian Empire reforms

    I will start another Hayasadan campaign and see if it works.
    Thanks for doing the legwork on this!

  4. #4

    Default Re: Pan-Caucasian Empire reforms

    I have no success played until after 80 turns, conquered all 6 adjacent provinces to Aramvir, and - IF I read this correctly,

    "monitor_event BuildingCompleted FactionType f_hayasdan" - is this a trigger - ie checks whenever Hayasadan completes a building?
    "and NumBuildingsCompletedFaction hay_caucas > 5" - unsure - I have built more than 5 buildings in the ??"hay _caucas" - is this Aramvir or the caucasus region?
    "and I_NumberOfSettlements f_hayasdan > 6" - met - I have seven provinces.
    I think will leave further testing of Hayasadan until one of the Devs can shine some light on the problem. At present it is essentially a dud faction since without new government structures it cannot produce units powerful enough to compete in the mid and late game.

    Finally - just to clarify in case someone else wants to test, is it necessary to delete the map.rwm file before starting the new campaign?

  5. #5
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: Pan-Caucasian Empire reforms

    Yes you need a new map.rwm I believe. I believe I have fixed this issue for the next patch though I forgot to check on the Saka end turn thing. I'll try to look at that today. Shouldn't matter as I believe they are the last faction in turn order anyway.



  6. #6

    Default Re: Pan-Caucasian Empire reforms

    I played until I had built up to well past where I had in my previous game. This time I did not get the Pan-Caucasus reforms notification - which is a bit weird since I at least got the message, albeit with no effects, in my previous game. Is it possible that if you get the Satrapy notification events before you complete the PanCaucasian Reforms event that it disable the Pan-Caucasian event from firing?

  7. #7

    Default Re: Pan-Caucasian Empire reforms

    I got the reforms to work:
    I did change script set counter to "1" as above.
    The script did not fire until I had taken Karkathikerta and built a Caucasian Tribal Kingdom (CTK) Hayasadan administration building in it.
    I already had Aramvir and 6 other adjacent provinces but Trapezous did not have a Hayasadan administration (other than military administration) building as the building browser shows it cannot have one until it is 12000+ size - whereupon it is eligible for the Royal Kingdom of Hayasadan (RKH), Hayasadan administration. I would note that the RKH building also shows in the Aramvir building browser as being available on reaching 12K pop.
    This still left me (prior to taking Karkathiokerta) with 7 provinces and 6 Hayasadan administration (with CTKs) buildings however si the reforms should have triggered earlier.
    Anyway, Pan Caucasian reforms did trigger and this gave me the option of building either a Royal Satrapy or a Satrapy in Aramvir and a Satrapy in the other provinces.
    I built the Royal Satrapy in Aramvir and this enabled me to build the RKH in Aramvir. Checking the building browser fro Aramvir it showed the Hayasadan administration building progressions as military administration>>CTK>>Satrapy>>Some other strange Hellenic satrapy>>Royal Satrapy>>RKH.
    After building the Royal Satrapy I built a few other buildings and then the RKH which replaced the Royal Satrapy building.
    In my other provinces I built the ordinary Satrapy building. No other admin buildings were then available (even in Trapezous which had earlier shown the possibility of building RKH). In Karkathiokerta however, the RKH building did appear in the building browser but could not be built.)
    The text for the Satrapy/Royal Satrapy referred to building levels of military colonies to obtain your best troops but the only colony types available - Indigenous Military Colonies (IMC) - do not in fact lead to new troop types, nor do any other Satrapal buildings. I built the IMCs to L3 to check.
    Although I got the message regarding taking over a Satrapy by Royal control every turn, it was not possible to build a Royal Satrapy in any other province but Aramvir.
    Hope this is useful. :)
    Last edited by Vermin; 09-13-2014 at 06:03.

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