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Thread: possible bug reg Pritanoi skirmishers in campaign

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    Default Re: possible bug reg Pritanoi skirmishers in campaign

    Had some more time recently.
    Looking through the projectiles files , saw a few more entries that were not fixed so max elevation and range gave the specified max speed.
    Also gave max and min speeds to most projectiles save siege weapons (can't control the speed on these manually anyway in real life).

    I used the following thing to determine speeds.
    I input max speed so that the unit can fire at max range at max elevation (like 45 or 60 degrees)
    Also put in a min speed.
    The two speed values also mean not all projectiles have the exact same trajectory (something I don't like personally) and you will see projectiles having a more curved path than before.

    Also fine-tuned the skirmishers attempt to make their behaviour better.

    Tested and found the new behaviour a bit better but I'm only 1 man so naturally a limited selection of units was tested

    Anyway here is the projectiles file for those looking for a temp fix and also the things described above, I can vouch it works for disk version, not sure about steam version.
    -old file

    PS: Sorry for not asking you EB2 team but if you think it's not appropriate for me to post this, plz feel free to delete the post.
    Last edited by Not_a_Strategist_yet; 09-03-2014 at 10:00.

    Member thankful for this post:

    Sassem 


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