Was playing with ranges and stuff yesterday and discovered a more serious issue.
When you use fire at will in javelin armed units only 6-8 men at best will reload and fire once enemy comes into range
On the contrary when using a manual attack order all will reaload and fire.
Can someone confirm? It definitelly happens for me with greek akontistai and celtic skirmishers.
Anyway this is what I did to make things slightly better (bug in bold will persist though!)
1) Gave a bit more range like ~10m to javelin troops so all the ranks will be getting ready to fire at the ranges intended by EB team. The max range will be a bit more but it's seldom used anyway. Compromise had to be made. Intention was that all skirmishers can fire at least 1 voley before charged in hand to hand.
2) Much less delay between attacks. MTW engine delays ages to fire anyway. No need for extra scripted delay.
3) All projectiles now have more curved flightpaths at max range and different trajectories allowing them to hit all enemy ranks and not just the first at thos ranges.
For anyone wiling to test the above use the 2 files bellow to replace the original ones in mods/eb2/data. Make sure to backup first!
-OLD FIX, see below for new, better one!
Feedbck is of course appreciated if the new trajectories are better or worse or need changing, etc..
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