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Thread: possible bug reg Pritanoi skirmishers in campaign

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  1. #27

    Default Re: possible bug reg Pritanoi skirmishers in campaign

    For the skirmisher cavalry, to correct the behaviour described in my posts above.
    Plz use these settings in your battle_config.xml (path= mods/eb2/data/)

    I try to make them skirmish so that they don't get out of range once they retreat. The changes bellow will make them skirmish when enemy closes the distance a bit more + they won't get as far as before.
    So far getting encouraging results.

    I don't post the file, because it's not yet confirmed. Plz try it though and sare your thoughts. (changes in bold , look under skirmish section)

    <cavalry>
    <default>
    <!-- ignore targets at a distance greater than the maximum range times this scale factor -->
    <max-range-scale>2.0</max-range-scale>
    <!-- must skirmish if within this range -->
    <min-range>20</min-range>
    <!-- stop at this distance if the enemy is blocking the path -->
    <min-stopping-range>30</min-stopping-range>
    <!-- time to react to being intercepted -->
    <collision-reaction-time>1.1</collision-reaction-time>
    <!-- retreat buffer time -->
    <retreat-time>0.5</retreat-time>
    <!-- don't skirmish until attackers are within this fraction of the missile range -->
    <range-factor>
    <moving>0.7</moving>
    <shooting>0.55</shooting>
    </range-factor>
    <!-- reaction time for cantabrian circle -->
    <cantabrian-reaction-time>2.2</cantabrian-reaction-time>
    </default>

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