Quote Originally Posted by Not_a_Strategist_yet View Post
Sure , here you go:

The logic is the following:
1)Since prec will not work for any reason and I can't correct it at least not with my knoweledge some way has to be found so the fire at will mod gives behaviour close to the one intended with prec without fire at will
2) To do that range was increased to 60m so cavalry have some clear air to reload and fire javelins before enemy formation comes to close
3) At same time charge distance was reduced to 40m, to be smaller than range. So right after firing the javelins the cavalry will be in proper position to charge.

That's why I say it's not a fix but a sideways thinking to limit the damage from the broken mechanic.

Changes in bold, example:


PS: of course the javelin must have the new range.

Don't misanderstand me on this, not trying to withhold any info simply during the week my time is limited, sometimes I forget to write something. Anyway the above will explain
don't worry, I know you aren't holding anything back, and I was never concerned. This particular fix I wanted posted here, so that others may look at it and offer suggestions to improve on it, since as you say, the solution is imperfect. perhaps someone will come with another idea that may prove better.

as it is, it works OK, though I will have to introduce a charge factor, in the event that the charge bonus from the melee doesn't work as a result. have already updated the heavy_cav javelin to allow for this.