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    Speaker of Truth Senior Member Moros's Avatar
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    Default NEW EB Campaign testing AI !!!

    Sadly we were unable to have a fully worked out CAI in our first release but here's our first attempt at an improved AI for the campaign map. It is save game compatible, most of the time!


    Note this is only a very recent version and should be considered as WIP, as is most of the game. So please test it and provide us with the needed feedback to make further improvements.

    *******************************************************

    Sep.10.2014: VERSION 3 CAI released....http://ge.tt/9QsnMVv1/v/0

    An evolution from version 2 to version 3.
    please leave feedback on AI aggression, faction development and diplomacy.ta

    PLEASE START A NEW CAMPAIGN {it may be save compatible for some}

    select Med or Hard campaign difficulty.

    *******************************************************

    Earlier Update (v.2):
    Reduced the amount of changes in diplomatic relations.

    Current features:
    -less passive AI,
    -more immersive campaign from the start,
    -more diplomatic relations,
    -much more movement from the AI.
    -still retains the slow build of the campaign typical of EB.

    Download link: http://ge.tt/1IlBpos1/v/0
    Alternative download link: http://megafileupload.com/en/file/56...-2014-zip.html

    Installation instructions:
    1. unzip in your mods\EBII\data folder, make sure it overwrites the old files.
    2. delete the map.rwm file within the mods\EBII\data\world\maps\base directory.
    3. Lauch a new campaign for a new map.rwm to be generated.
    4. Play this new campaign or a save. Hard or Very hard campaign difficulty settings are advised.

    credits: AI created by grandviz, customised and tested for EBII by Granto/mr mojo risin
    Last edited by Kull; 09-11-2014 at 03:05. Reason: Added v3, removed v1

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