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  1. #1

    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by Piter View Post
    Best settings fight:




    <!--
    ////////////////////////////////////
    // Wojna //
    ////////////////////////////////////
    -->

    <decision_entry>
    <min_entry stance="AtWar" is_neighbour="false"/>
    <faction_attitude invade="invade_raids" invade_priority="3000" at_war="true" continue="true"/>
    </decision_entry>

    <decision_entry>
    <min_entry stance="AtWar" is_neighbour="true"/>
    <faction_attitude invade="invade_raids" invade_priority="2250" at_war="true" continue="true"/>
    </decision_entry>

    <decision_entry>
    <min_entry stance="AtWar"/>
    <faction_attitude invade="invade_opportunistic" invade_priority="1000" at_war="true" continue="true"/>
    </decision_entry>



    <!--
    /////
    //Obrona//
    ////
    -->


    <decision_entry>
    <!--
    2
    -->
    <min_entry num_enemies="1" stance="AtWar"/>
    <max_entry frontline_balance="0.7"/>
    <faction_attitude defense="defend_deep" at_war="true" continue="true"/>
    </decision_entry>


    <!--
    2
    -->

    <decision_entry>
    <!--
    2
    -->
    <min_entry num_enemies="1" stance="AtWar" frontline_balance="0.7"/>
    <faction_attitude defense="defend_fortified" at_war="true" continue="true"/>
    </decision_entry>



    ____________





    invade_immediate- aggressive play, poor quality troops



    _____________


    Can you set to connect to the barbaric rebellion in one country in campaign_script.
    did you make this? please explain more?

  2. #2

    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by GRANTO View Post
    did you make this? please explain more?


    No speak english, only polish, russian and german :D


    My AI medieval2:

    sendspace.pl/file/9d1ca52f57617d1c5ceff8a/piterai3-1

    pobierz=download


    Tested and praised
    Last edited by Piter; 08-29-2014 at 10:29.

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    GRANTO 


  3. #3

    Default Re: NEW EB Campaign testing AI !!!

    thank you piter , i will look .

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    I think I may have worked out the problem people might be having with saved games not working, because there's an extra step I did before loading my save (based on my experiences with generating new map.rwm files in EB).

    The map.rwm is an important file that I don't think the game will run without, but it's generated by starting a new campaign. Thus if you delete it (as instructed, and as is necessary for the AI changes to take effect) without generating a new one to replace it before loading a save, your saved games will not run.

    So what you need to do as step 3 is start a new campaign. You don't have to play it or save it, just start one, that generates a new map.rwm. Then you should be able to return to your saved games.
    Last edited by QuintusSertorius; 08-29-2014 at 11:01.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  5. #5
    Speaker of Truth Senior Member Moros's Avatar
    Join Date
    Jan 2005
    Location
    Belgium
    Posts
    13,469

    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by QuintusSertorius View Post
    I think I may have worked out the problem people might be having with saved games not working, because there's an extra step I did before loading my save (based on my experiences with generating new map.rwm files in EB).

    The map.rwm is an important file that I don't think the game will run without, but it's generated by starting a new campaign. Thus if you delete it (as instructed, and as is necessary for the AI changes to take effect) without generating a new one to replace it before loading a save, your saved games will not run.

    So what you need to do as step 3 is start a new campaign. You don't have to play it or save it, just start one, that generates a new map.rwm. Then you should be able to return to your saved games.
    Added your suggestion to the instructions.

  6. #6

    Default Re: NEW EB Campaign testing AI !!!

    It's really a big improvement. I started a new campaign with Pergamon on Hard campaign difficulty and the Ai is really more aggressive. While i was in the North conquering Nicomedia suddenly an army of the ptolemaioi was at my front door besieging my only city! Luckily they turnd away next turn (or maybe they deserted/ were bribed by the Seleucids, not sure) but only a few turns later a scond one came knocking and conquered Pergamon while my army was still stationed in Nicomedia. I had to rush all South and fight a few close battles before I could retake my capital. It really improves! Good job and once more thank you!!! :

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  7. #7

    Default Re: NEW EB Campaign testing AI !!!

    @Antigonos Karchedonios ..were you being aggressive and expansional??

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