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  1. #1

    Default Re: NEW EB Campaign testing AI !!!

    yeah i should addhere guys ,
    with this release can you just try grab around 2-3 settlements{preferably free tribes} and wait to around turn 50 before going full on war,

    this is a slow campaign version similar to the release but im hoping it will come alive a lot more later past turn 50 and onwards
    i should also add that we are looking at the possibility of having more than one campaign AI style to choose from eventually , cheers.

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  2. #2

    Default Re: NEW EB Campaign testing AI !!!

    Ok so I am now 100 turns into my Roman campaign using the v2 improved CAI I just installed. I always play very passively, I like to build up my cities and take my time expanding before moving forward, especially since beyond southern Italy, I can only make allied states until later reforms. The AI is certainly more aggressive. I took notes during my campaign on key things that happened as compared to my first campaign which had zero aggression shown until turn 115.

    Turn 35 - Both Epiros and Cathage still acting passive, neither have attacked any nearby cities, however, Macedonia sent via ship a full stack to take Syracuse. They lose in the siege though.
    Turn 55 - Carthage ends up being the first to take Syracuse. Carthage brought reinforcements via ship from Spain since they are Iberian troops. Epiros now has two stacks around Taras but still does not do anything with it.
    Turn 73 - Carthage takes over all of Sicily and soon after takes Rhegion. Pushes upwards towards Taras since Carthage is at war with Epiros.
    Turn 79 - Epiros faction destroyed as home cities in greece were taken by Macedon and there were no family members in Taras. Taras turns rebel and I immediately take it to prevent Carthage from grabbing it.
    Turn 84 - I send a spy to Massalia and I see full stacks surrounding it from Carthage, Areuakoi and Aruernoi. It's a three way race to take it. In the end Carthage attacks first and takes it over. Carthage and Areuakoi declare war next turn.

    All this has been pretty fun to watch and I am going to play plenty more turns tonight as I am addicted as to what will happen next. I have an alliance with Carthage but my best assassin died when trying to kill a family member so the relationship is very poor. I have no idea if Carthage will break the alliance though.

    My thoughts so far are that the CAI has been making good use of fleets which is something I very much encourage since it makes you open to many more fronts. Problem I still have is that I am still concerned about the permanent presence of enemy factions in cities that are almost 100% against them culture wise. I sent spies to Syracuse, Rhegion and Messana and all the cities are hovering in the 80-100 happiness range with allied city states as governments. Obviously, this is good that the AI thinks the allied city state is the best route for areas that are not their culture, but I don't think that any sabotage by my assassins will encourage a full on revolt. This makes it frustrating as it seems to give the AI a huge advantage when it comes to conquering new territory. While my cities in cisapline Gaul are constantly revolting, Carthage occupies cities like crazy in the last 20 turns and can simply go on without any revolts.

    All in all, I think that the aggression is good. And I don't think it should be turned up any higher. The AI was passive for a good 50 turns but then like a switch it immediately seemed to start to "think" and make lots of moves. Obviously having one faction destroyed already is pretty significant. I think the AI should be having more problems with revolts as I do not understand how simply building an allied city state government allows Carthage to leave an entire city empty (yes, it was empty) with only 27% of the population sharing the host culture. I wouldn't necessarily make capturing cities harder, but I do think that there needs to be more of a.....buff I want to call it to non military characters. I purposely invest time into my spies by training them in cities with a forum or higher and I have cultivated three spies with 7+ espionage only to have those three spies die in a row when infiltrating cities that all indicated a 70% chance of entering. I don't know what the inner mechanics are, but I just do not trust the percentages for spies and assassins. The vast, vast majority of spies die after being trained with having a minimum of 4-5 espionage attempting missions with a higher than 50% chance of survival. I didn't keep track of how many I have made over the 100 turns but it was greater than 30. I only have 4 right now, all made in the past 20 turns.

    Only one more thing to add. KH and AS have declared war 22 times in the past 30 turns. Seems excessive but it may be because of something I am unaware of since I have not sent spies to Greece.

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  3. #3

    Default Re: NEW EB Campaign testing AI !!!

    Played a few more turns and to my surprise Carthage broke the alliance and attacked me! I was curious to this because I never expected the AI to willingly break an alliance. I think I have a found somewhat of a CAI loophole since I took a 'town/fort' which was in Carthagian territory. Now the fort was rebel owned so I was able to take it without declaring war on Carthage but I think because I technically had control of something in their territory it spurred them to attack back. All very exciting, I am currently testing how exactly this effects diplomacy by taking over towns/forts on isolated islands which are also rebel controlled but on territory of other factions. If I see big aggression from these other factions I think I can safely assume that the CAI sees occupied towns/forts as tantamount to war.

    No worries about the war though, that assassin I mentioned killed one of the family members before dying when attacking the other. Then I had a major victory killing both Hamilcar and Hannibal in southern Italy. A trick that I do to mess with the CAI is to put my ships in between landmasses with 'bridges' and I don't know if the CAI understands why their army can't cross. Maybe that could be something to improve upon if possible. Carthage technically should be able to destroy my fleet and bring in reinforcements from Sicily into Rhegion, but right now I am buying lots of time to retrain my one army.

    EDIT: Yep, taking rebel towns in other factions territories makes them hate you. What I do not know is if it is just because I have troops in their land or if they actually are responding to you taking the town. Idk how I could test that.
    Last edited by a completely inoffensive name; 09-01-2014 at 04:32.

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  4. #4

    Default Re: NEW EB Campaign testing AI !!!

    Click image for larger version. 

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    This is my Areuakoi campaign at turn 53 on VH/M. Rome, Epiros and Carthage at war as are Ptolomie, Selucid and Pergamon. Other wars are happening but mainly peace. Oh and Macedon have Konin Helene as a client state and at war with Epiros and Ptolomie

    I'm allied with Lustani who walk troops past my lightly defended capital and don't attack me to now reach the English channel.

    Seems great to me but would like someone to attack me.

    Thanks for all the good work.
    Last edited by olly; 08-31-2014 at 19:42.

  5. #5
    Sassem Member Sassem's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    Rome turn94 with NEW CAI for Europa barbarorum 2 Test, 30 aug 2014

    I played relaxed only took Tarras and Rhegion in the first 50 then the Northern 3 towns well after 50 turns i couldn't took the 4th town because some one was before me Aureurnoi which are expanding big time


    ----------------------------------
    i did go to war with the Aureurnoi to get my 4th Northern town






    I was surprised to see this map ...the AI expended there territories fast
    Last edited by Sassem; 09-01-2014 at 16:33. Reason: added a 2nd image

  6. #6
    Member Member aapjes's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?

  7. #7

    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by aapjes View Post
    My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?
    hmmm strange...it should.

  8. #8
    Sassem Member Sassem's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by aapjes View Post
    My game doesn't generate a new map.rwm file from what I can tell but it doesn't crash or anything. I'm not sure if CAI has changed though if it doesn't actually generate a new map.rwm?
    did you look in the correct map ? mine did create a new map.rwm

    F:\Games\Medieval II Total War\mods\EBII\data\world\maps\base

  9. #9
    Member Member Rovert's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    This is absolute crap , just turns the AI into a retarded attack , attack , attack until there dead idiot just like EB 1 , so if you liked the AI from EB 1 you will love this ,I liked the original , AI protected the land for the most part .

    Quintus , they attack but just you , just like EB1 every1 tries to get you asap and will give up all there land to attack you till there dead.
    Last edited by Rovert; 09-07-2014 at 23:40.

  10. #10
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by Rovert View Post
    This is absolute crap , just turns the AI into a retarded attack , attack , attack until there dead idiot just like EB 1 , so if you liked the AI from EB 1 you will love this ,I liked the original , AI protected the land for the most part .

    Quintus , they attack but just you , just like EB1 every1 tries to get you asap and will give up all there land to attack you till there dead.
    You must be using v1, because v2 isn't like that at all.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  11. #11
    Member Member Tuuvi's Avatar
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    Default Re: NEW EB Campaign testing AI !!!

    On turn 80 in my Massylia campaign Getai declared war on Kart-Hadast by besieging Syracuse, which was pretty interesting to see because they don't own any provinces in Italy. I like how frequently the AI does naval invasions now.

    I also did some wheeling and dealing with the Arevaci which was fun. They took the Mauretanian province just south of Iberia ( I can't remember what it is called) which I had been preparing to conquer. I decided it would be fun to roleplay and send a diplomat over and threaten them to give me the province before attacking. They declined and I sent my army closer and closer until it was parked right next to the town.

    The Arevaci own most of Iberia except for one province and I thought maybe I should actually try to avoid war with them, so I offered them 10,000 mnai and trade rights for the province with the stipulation "accept or we will attack". They counter offered with trade rights, 20,000 mnai and said, "please do not attack". I'm pretty loaded so I took the deal. Hopefully they don't try to take the province back through force, we'll see.

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  12. #12

    Default Re: NEW EB Campaign testing AI !!!

    VERSION 3 CAI released....http://ge.tt/9QsnMVv1/v/0

    An evolution from version 2 to version 3......the op will be updated soon.
    please leave feedback on AI aggression, faction development and diplomacy.ta

    PLEASE START A NEW CAMPAIGN {it may be save compatible for some}

    select Med or Hard campaign difficulty. remember to delete map.rwm

  13. #13

    Default Re: NEW EB Campaign testing AI !!!

    What was changed in v3?

  14. #14

    Default Re: NEW EB Campaign testing AI !!!

    @Cybvep ..faction development , AI response aggression, diplomacy,

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