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Thread: NEW EB Campaign testing AI !!!

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  1. #16

    Default Re: NEW EB Campaign testing AI !!!

    Quote Originally Posted by Sarkiss View Post
    good news. in all the Kingdoms mods i've played, i found that nothing can really substitute for a garrison script. it could aslo be argued to be realsitic, in some cases.
    has anyone looked at other scripts at all? I find the ones in DLV to be particularly impressive and making for a much more 'realistic,' harder and slower game. every agent you send abroad, every army fielded outside your home provinces, every besieged town or a fort, all result in additional costs. pretty realistic way to present things imho (unless you're playing as a nomad faction?). and it forces the player to slow down, to adopt a gameplay style similar to that of the EB: to build the infrastructure and economy first and expand later. that also give AI a chance to put things in good order.
    yes me , i have lots of scripts running , its gonna take time though.

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