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It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
1) I'm confused, is this the same CAI that's included in 2.01?
2) Not sure if this is the place to post this, but I noticed that the CAI in 2.01 allows in some instances to juggle on ceasefire: I was playing with Sweboi and had just started a full invasion on england, when a full stack Lusotannan army landed next to my recently captured city of Maidunon, sieging it (only a few units plus my heir inside). This happened out of the blue and could have messed up my campaign for many turns, but then I noticed that I could basically always just ceasefire (very generous) the Lusotannan siege away turn after turn until my reinforcements arrived. The AI would declare a new war on Lusotannan turn for five or so turns in a row.
Have been playing today for about 20 turns after a long break (holidays). I continued my Aedui campaign, conquering the Italian penninsula against Rome. What I noticed, the AI seemed quite reluctant to attack me when numbers were about equal or only slightly in their favor (approx 3:2, 5:4,...) even when the quality of their troops was better. So it happend twice that I was besieging a town and instead of attacking me with the stack neraby their forcec marched away and left their cities defenceless. (Odds were so muach in my favour then that even auto-resolve was sufficent ;-) )
On the other hand as I concentrated all my forces against the Romans, the Greeks (KH dominating Balkan penninsula) shipped a 3/4 stack behind my lines and attacked Felsina. I managed to defeat them and make peace a few turns later but it was still a well performed nuisance. And when the Roman war made progress again the Lugiones came from the North!! (having expelled the Sweboz previously).
3a as far as I remember. Campaign difficulty: high
@GRANTO What do you think is the better AI experience for a good campaign atm? This official campaign AI (2 or 3a) or Piter's AI?
Also, does 3a in any way make the AI spawn less silly numbers of doomstacks? Is there any fix for this you guys recommend that we can alter any file? Thanks! @V.T. Marvin
Hi guys,
Do we need this campaign file as well as the EB II program or just the current build of EBII?
Hello,
Do we overwrite the BAI's battle_ai_config witht the CAI or other way round
As told by Moros:
Installation instructions:
1. unzip in your mods\EBII\data folder, make sure it overwrites the old files.
2. delete the map.rwm file within the mods\EBII\data\world\maps\base directory.
3. Lauch a new campaign for a new map.rwm to be generated.
4. Play this new campaign or a save. Hard or Very hard campaign difficulty settings are advised.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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