Agreed. Thought I was crazy until I noticed it more than once. I'll attempt to see whether it is dependant on the faction I'm encountering. I can't imagine there's any differentiation though.
Will do, I'll keep you updated.
I will do further testing with other factions and unit combinations before I play around with the lethality ratio's etc. Regardless of my play style; I feel that these battles with the unit combinations I'm encountering would press the patience of even the most stalwart player, given the sheer amount of time taken to inflict casualties. So if the issue is merely balancing certain units, I would prefer to give you this knowledge for global changes rather than bastardising my personal game.
It's a battlefield 'cinematic' which at the start of the battle, zooms in on the gates of the city as they swing open to indicate that the spy has infiltrated the settlement and opened the gates for the attackers. So in the case of this nomad settlement, it zooms in on where the gates should be. Understandable that disabling it for certain settlements wouldn't be an option, but is this 'cinematic' required at all? The battle deployment screen will let you know prior to the battle if your spy has managed to open the gates. Do we need another reminder on the battlefield? Thinking out loud.
Cheers for the responses gents, I'll try the other suggestions you have in mind including the new AI.
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